M:tG card similarity search
2G · Instant
Destroy target artifact or enchantment. If that permanent was blue or black, draw a card.
Name | Mana | Type | Text |
---|---|---|---|
Blood Curdle | 3B | Instant | Destroy target creature. Put a menace counter on a creature you control. (It can't be blocked except by two or more creatures.) |
Enchantress's Presence | 2G | Enchantment | Whenever you cast an enchantment spell, draw a card. |
Benalish Emissary | 2W | Creature — Human Wizard | Kicker {1}{G} (You may pay an additional {1}{G} as you cast this spell.) When Benalish Emissary enters the battlefield, if it was kicked, destroy target land. 1/4 |
Inverted Iceberg | 1U | Artifact | When Inverted Iceberg enters the battlefield, mill a card, then draw a card. (To mill a card, put the top card of your library into your graveyard.) Craft with artifact {4}{U}{U} ({4}{U}{U}, Exile this artifact, Exile another artifact you control or an artifact card from your graveyard: Return this card transformed under its owner's control. Craft only as a sorcery.) |
Goblin Settler | 3R | Creature — Goblin | When Goblin Settler enters the battlefield, destroy target land. 1/1 |
Culling Ritual | 2BG | Sorcery | Destroy each nonland permanent with mana value 2 or less. Add {B} or {G} for each permanent destroyed this way. |
Oran-Rief Recluse | 2G | Creature — Spider | Kicker {2}{G} (You may pay an additional {2}{G} as you cast this spell.) Reach (This creature can block creatures with flying.) When Oran-Rief Recluse enters the battlefield, if it was kicked, destroy target creature with flying. 1/3 |
Mortal Obstinacy | W | Enchantment — Aura | Enchant creature you control Enchanted creature gets +1/+1. Whenever enchanted creature deals combat damage to a player, you may sacrifice Mortal Obstinacy. If you do, destroy target enchantment. |
Phyrexian Tribute | 2B | Sorcery | As an additional cost to cast this spell, sacrifice two creatures. Destroy target artifact. |
Surgeon General Commander | 3G | Legendary Creature — Wombat Bat Chameleon | Whenever you augment, enchant, or mutate a creature you control, draw a card. {T}: Add {W}, {U}, {B}, {R}, or {G}. 3/3 |