M:tG card similarity search
1UU · Instant
Return all noncreature, nonland permanents to their owners' hands.
Name | Mana | Type | Text |
---|---|---|---|
Exit Specialist | 1U | Creature — Human Detective | Exit Specialist can't be blocked by creatures with power 3 or greater. Disguise {1}{U} (You may cast this card face down for {3} as a 2/2 creature with ward {2}. Turn it face up any time for its disguise cost.) When Exit Specialist is turned face up, return another target creature to its owner's hand. 2/1 |
Fieldmist Borderpost | 1WU | Artifact | You may pay {1} and return a basic land you control to its owner's hand rather than pay this spell's mana cost. Fieldmist Borderpost enters the battlefield tapped. {T}: Add {W} or {U}. |
Firewild Borderpost | 1RG | Artifact | You may pay {1} and return a basic land you control to its owner's hand rather than pay this spell's mana cost. Firewild Borderpost enters the battlefield tapped. {T}: Add {R} or {G}. |
Mistvein Borderpost | 1UB | Artifact | You may pay {1} and return a basic land you control to its owner's hand rather than pay this spell's mana cost. Mistvein Borderpost enters the battlefield tapped. {T}: Add {U} or {B}. |
Veinfire Borderpost | 1BR | Artifact | You may pay {1} and return a basic land you control to its owner's hand rather than pay this spell's mana cost. Veinfire Borderpost enters the battlefield tapped. {T}: Add {B} or {R}. |
Wildfield Borderpost | 1GW | Artifact | You may pay {1} and return a basic land you control to its owner's hand rather than pay this spell's mana cost. Wildfield Borderpost enters the battlefield tapped. {T}: Add {G} or {W}. |
Crack the Earth | R | Sorcery — Arcane | Each player sacrifices a permanent. |
Cover the Spot | Artifact — Attraction | Visit — Drop three cards you own from outside the game one at a time onto the playing area from a height of at least one foot (about 0.3 meters). If those cards completely cover Cover the Spot, claim the prize! Prize — You get {TK}{TK}{TK}{TK}, then you may put a sticker on a nonland permanent you own. Sacrifice Cover the Spot, then open an Attraction. | |
Anarchy | 2RR | Sorcery | Destroy all white permanents. |
End Hostilities | 3WW | Sorcery | Destroy all creatures and all permanents attached to creatures. |