M:tG card similarity search
1UU · Instant
Return all noncreature, nonland permanents to their owners' hands.
| Name | Mana | Type | Text |
|---|---|---|---|
| Glowing One | 2G | Creature — Zombie Mutant | Deathtouch Whenever Glowing One deals combat damage to a player, they get four rad counters. Whenever a player mills a nonland card, you gain 1 life. 2/2 |
| Memory | 4UU | Sorcery | Aftermath (Cast this spell only from your graveyard. Then exile it.) Each player shuffles their hand and graveyard into their library, then draws seven cards. |
| Scrap Trawler | 3 | Artifact Creature — Construct | Whenever Scrap Trawler or another artifact you control is put into a graveyard from the battlefield, return to your hand target artifact card in your graveyard with lesser mana value. 3/2 |
| The Beast, Deathless Prince | 2BR | Legendary Creature — Demon | When you cast this spell, gain control of target creature until end of turn. Untap it. It gains menace and haste until end of turn. The Beast enters the battlefield tapped with six stun counters on it. (If it would become untapped, remove a stun counter from it instead.) Whenever a creature deals combat damage to its owner, untap The Beast and draw a card. 6/6 |
| Meteor Crater | Land | {T}: Choose a color of a permanent you control. Add one mana of that color. | |
| Tayam, Luminous Enigma | 1WBG | Legendary Creature — Nightmare Beast | Each other creature you control enters the battlefield with an additional vigilance counter on it. {3}, Remove three counters from among creatures you control: Mill three cards, then return a permanent card with mana value 3 or less from your graveyard to the battlefield. 3/3 |
| Rimewind Cryomancer | 3U | Creature — Human Wizard | {1}, {T}: Counter target activated ability. Activate only if you control four or more snow permanents. (Mana abilities can't be targeted.) 2/3 |
| Lunarch Mantle | 1W | Enchantment — Aura | Enchant creature Enchanted creature gets +2/+2 and has "{1}, Sacrifice a permanent: This creature gains flying until end of turn." |
| Warp World | 5RRR | Sorcery | Each player shuffles all permanents they own into their library, then reveals that many cards from the top of their library. Each player puts all artifact, creature, and land cards revealed this way onto the battlefield, then does the same for enchantment cards, then puts all cards revealed this way that weren't put onto the battlefield on the bottom of their library. |
| Nerd Rage | 2U | Enchantment — Aura | Enchant creature When Nerd Rage enters the battlefield, draw two cards. Enchanted creature has "You have no maximum hand size" and "Whenever this creature attacks, if you have ten or more cards in hand, it gets +10/+10 until end of turn." |