M:tG card similarity search
Name | Mana | Type | Text |
---|---|---|---|
Emrakul, the World Anew | 12 | Legendary Creature — Eldrazi | When you cast this spell, gain control of all creatures target player controls. Flying, protection from spells and from permanents that were cast this turn When Emrakul, the World Anew leaves the battlefield, sacrifice all creatures you control. Madness—Pay six {C}. 12/12 |
Surge of Zeal | R | Instant | Radiance — Target creature and each other creature that shares a color with it gain haste until end of turn. |
Elgaud Shieldmate | 3U | Creature — Human Soldier | Soulbond (You may pair this creature with another unpaired creature when either enters the battlefield. They remain paired for as long as you control both of them.) As long as Elgaud Shieldmate is paired with another creature, both creatures have hexproof. (They can't be the targets of spells or abilities your opponents control.) 2/3 |
Through the Breach | 4R | Instant — Arcane | You may put a creature card from your hand onto the battlefield. That creature gains haste. Sacrifice that creature at the beginning of the next end step. Splice onto Arcane {2}{R}{R} (As you cast an Arcane spell, you may reveal this card from your hand and pay its splice cost. If you do, add this card's effects to that spell.) |
Evil Presents | 2BB | Sorcery | Put a creature card from your hand into play under target opponent's control. That creature attacks each turn if able... and always attacks its controller. |
Ronin Warclub | 3 | Artifact — Equipment | Equipped creature gets +2/+1. Whenever a creature enters the battlefield under your control, attach Ronin Warclub to that creature. Equip {5} ({5}: Attach to target creature you control. Equip only as a sorcery.) |
Hivestone | 2 | Artifact | Creatures you control are Slivers in addition to their other creature types. |
Enduring Sliver | 1W | Creature — Sliver | Outlast {2} ({2}, {T}: Put a +1/+1 counter on this creature. Outlast only as a sorcery.) Other Sliver creatures you control have outlast {2}. 2/2 |
Mortal Combat | 2BB | Enchantment | At the beginning of your upkeep, if twenty or more creature cards are in your graveyard, you win the game. |
Conspiracy | 3BB | Enchantment | As Conspiracy enters the battlefield, choose a creature type. Creatures you control are the chosen type. The same is true for creature spells you control and creature cards you own that aren't on the battlefield. |