Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Final Payment

WB · Instant

As an additional cost to cast this spell, pay 5 life or sacrifice a creature or enchantment. Destroy target creature.

Similar cards

Color identity:
NameManaTypeText
Hellion Eruption 5RSorcery Sacrifice all creatures you control, then create that many 4/4 red Hellion creature tokens.
Infuse with the Elements 3GInstant Converge — Put X +1/+1 counters on target creature, where X is the number of colors of mana spent to cast this spell. That creature gains trample until end of turn.
Roar of Jukai 2GInstant — Arcane If you control a Forest, each blocked creature gets +2/+2 until end of turn. Splice onto Arcane—An opponent gains 5 life. (As you cast an Arcane spell, you may reveal this card from your hand and pay its splice cost. If you do, add this card's effects to that spell.)
Hag of Ceaseless Torment 2BCreature — Hag Warlock At the beginning of your upkeep, each opponent loses 3 life unless that player sacrifices a nonland permanent or discards a card. 2/2
Ghostly Pilferer 1UCreature — Spirit Rogue Whenever Ghostly Pilferer becomes untapped, you may pay {2}. If you do, draw a card. Whenever an opponent casts a spell from anywhere other than their hand, draw a card. Discard a card: Ghostly Pilferer can't be blocked this turn. 2/1
Krark-Clan Ogre 3RRCreature — Ogre {R}, Sacrifice an artifact: Target creature can't block this turn. 3/3
Twilight's Call 4BBSorcery You may cast Twilight's Call as though it had flash if you pay {2} more to cast it. (You may cast it any time you could cast an instant.) Each player returns all creature cards from their graveyard to the battlefield.
Crux of Fate 3BBSorcery Choose one — • Destroy all Dragon creatures. • Destroy all non-Dragon creatures.
Final-Word Phantom 2UCreature — Spirit Detective Flash Flying During each opponent's end step, you may cast spells as though they had flash. 1/4
Ward of Bones 6Artifact Each opponent who controls more creatures than you can't cast creature spells. The same is true for artifacts and enchantments. Each opponent who controls more lands than you can't play lands.
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