M:tG card similarity search
3BB · Sorcery
Target player loses life equal to the damage already dealt to that player this turn.
Name | Mana | Type | Text |
---|---|---|---|
Mutiny | R | Sorcery | Target creature an opponent controls deals damage equal to its power to another target creature that player controls. |
Lightning Reaver | 3BR | Creature — Zombie Beast | Haste; fear (This creature can't be blocked except by artifact creatures and/or black creatures.) Whenever Lightning Reaver deals combat damage to a player, put a charge counter on it. At the beginning of your end step, Lightning Reaver deals damage equal to the number of charge counters on it to each opponent. 3/3 |
Cathartic Adept | U | Creature — Human Wizard | {T}: Target player mills a card. 1/1 |
Agonizing Memories | 2BB | Sorcery | Look at target player's hand and choose two cards from it. Put them on top of that player's library in any order. |
Browbeat | 2R | Sorcery | Any player may have Browbeat deal 5 damage to them. If no one does, target player draws three cards. |
Sycorax Commander | 2BR | Creature — Alien Soldier | First strike, haste Sanctified Rules of Combat — When Sycorax Commander enters the battlefield, each opponent faces a villainous choice — That opponent discards all the cards in their hand, then draws that many cards minus one, or Sycorax Commander deals damage to that player equal to the number of cards in their hand. 4/2 |
Conclave Mentor | GW | Creature — Centaur Cleric | If one or more +1/+1 counters would be put on a creature you control, that many plus one +1/+1 counters are put on that creature instead. When Conclave Mentor dies, you gain life equal to its power. 2/2 |
Breaking of the Fellowship | 1R | Sorcery | Target creature an opponent controls deals damage equal to its power to another target creature that player controls. The Ring tempts you. |
Homarid Explorer | 3U | Creature — Homarid Scout | When Homarid Explorer enters the battlefield, target player mills four cards. 3/3 |
Reality Anchor | 1G | Instant | Target creature loses shadow until end of turn. Draw a card. |