M:tG card similarity search
3BB · Sorcery
Target player loses life equal to the damage already dealt to that player this turn.
Name | Mana | Type | Text |
---|---|---|---|
Form of the Dragon | 4RRR | Enchantment | At the beginning of your upkeep, Form of the Dragon deals 5 damage to any target. At the beginning of each end step, your life total becomes 5. Creatures without flying can't attack you. |
Arachnogenesis | 2G | Instant | Create X 1/2 green Spider creature tokens with reach, where X is the number of creatures attacking you. Prevent all combat damage that would be dealt this turn by non-Spider creatures. |
Spirit of the Labyrinth | 1W | Enchantment Creature — Spirit | Each player can't draw more than one card each turn. 3/1 |
Ripjaw Raptor | 2GG | Creature — Dinosaur | Enrage — Whenever Ripjaw Raptor is dealt damage, draw a card. 4/5 |
Dungeon Master | 2WU | Legendary Planeswalker — Dungeon Master | [+1]: Target opponent creates a 1/1 black Skeleton creature token with "When this creature dies, each opponent gains 2 life." [+1]: Roll a d20. If you roll a 1, skip your next turn. If you roll a 12 or higher, draw a card. [−6]: You get an adventuring party. (Your party is a 3/3 red Fighter with first strike, a 1/1 white Cleric with lifelink, a 2/2 black Rogue with hexproof, and a 1/1 blue Wizard with flying.) Loyalty 1d4+1 |
Mire in Misery | 1B | Sorcery | Each opponent sacrifices a creature or enchantment. |
Two Streams Facility | Plane — Apalapucia | Whenever you planeswalk to Two Streams Facility and at the beginning of the first upkeep of the game, each player chooses green anchor or red waterfall. Each player who last chose green anchor may play an additional land during each of their turns. Creatures controlled by players who last chose red waterfall get +2/+0 and have haste. Whenever chaos ensues, each player who last chose green anchor chooses red waterfall, and vice versa. | |
Teysa, Opulent Oligarch | 1WB | Legendary Creature — Human Advisor | Deathtouch At the beginning of your end step, investigate for each opponent who lost life this turn. Whenever a Clue you control is put into a graveyard from the battlefield, create a 1/1 white and black Spirit creature token with flying. This ability triggers only once each turn. 2/3 |
Soul Parry | 1W | Instant | Prevent all damage one or two target creatures would deal this turn. |
Kumano's Pupils | 4R | Creature — Human Shaman | If a creature dealt damage by Kumano's Pupils this turn would die, exile it instead. 3/3 |