M:tG card similarity search
3BB · Sorcery
Target player loses life equal to the damage already dealt to that player this turn.
Name | Mana | Type | Text |
---|---|---|---|
Vraska's Conquistador | 1B | Creature — Vampire Soldier | Whenever Vraska's Conquistador attacks or blocks, if you control a Vraska planeswalker, target opponent loses 2 life and you gain 2 life. 2/1 |
Piranha Marsh | Land | Piranha Marsh enters the battlefield tapped. When Piranha Marsh enters the battlefield, target player loses 1 life. {T}: Add {B}. | |
Indoraptor, the Perfect Hybrid | 1B/GR | Legendary Creature — Dinosaur Mutant | Bloodthirst X (This creature enters the battlefield with X +1/+1 counters on it, where X is the damage dealt to your opponents this turn.) Menace Enrage — Whenever Indoraptor, the Perfect Hybrid is dealt damage, choose an opponent at random. Indoraptor deals damage equal to its power to that player unless they sacrifice a nontoken creature. 3/1 |
Whipkeeper | 2RR | Creature — Dwarf | {T}: Whipkeeper deals damage to target creature equal to the damage already dealt to it this turn. 1/1 |
Shadowheart, Cleric of War | 1BR | Legendary Creature — Human Elf Cleric | Deathtouch At the beginning of your end step, Shadowheart, Cleric of War deals 1 damage to each player. Whenever you lose life during your turn, Shadowheart deals that much damage to each opponent. 4/4 |
Vendetta | B | Instant | Destroy target nonblack creature. It can't be regenerated. You lose life equal to that creature's toughness. |
Donna Noble | 3R | Legendary Creature — Human | Soulbond (You may pair this creature with another unpaired creature when either enters the battlefield. They remain paired for as long as you control both of them.) Whenever Donna or a creature it's paired with is dealt damage, Donna deals that much damage to target opponent. Doctor's companion (You can have two commanders if the other is the Doctor.) 2/4 |
Thunderscape Master | 2RR | Creature — Human Wizard | {B}{B}, {T}: Target player loses 2 life and you gain 2 life. {G}{G}, {T}: Creatures you control get +2/+2 until end of turn. 2/2 |
Sheltering Word | 1G | Instant | Target creature you control gains hexproof until end of turn. You gain life equal to that creature's toughness. (A creature with hexproof can't be the target of spells or abilities your opponents control.) |
Infectious Inquiry | 2B | Sorcery | You draw two cards and you lose 2 life. Each opponent gets a poison counter. |