Card Codex

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17 May 2024: Card library updated.

Final Punishment

3BB · Sorcery

Target player loses life equal to the damage already dealt to that player this turn.

Similar cards

Color identity:
NameManaTypeText
Vampire Scrivener 4BCreature — Vampire Warlock Flying Whenever you gain life during your turn, put a +1/+1 counter on Vampire Scrivener. Whenever you lose life during your turn, put a +1/+1 counter on Vampire Scrivener. 2/2
Flesh Allergy 2BBSorcery As an additional cost to cast this spell, sacrifice a creature. Destroy target creature. Its controller loses life equal to the number of creatures that died this turn.
Circle of Affliction 1BEnchantment As Circle of Affliction enters the battlefield, choose a color. Whenever a source of the chosen color deals damage to you, you may pay {1}. If you do, target player loses 1 life and you gain 1 life.
War Elemental RRRCreature — Elemental When War Elemental enters the battlefield, sacrifice it unless an opponent was dealt damage this turn. Whenever an opponent is dealt damage, put that many +1/+1 counters on War Elemental. 1/1
Save Life WInstant Choose one — • Target player gains 2½ life. • Prevent the next 2½ damage that would be dealt to target creature this turn. Gotcha — If an opponent says "save" or "life," you may say "Gotcha!" When you do, return Save Life from your graveyard to your hand.
Wagon Wrecker 1RCreature — Ogre Mercenary Menace Whenever Wagon Wrecker deals combat damage to a player, a random nonland card in that player's hand perpetually gains "When you cast this spell, you lose 2 life." 2/1
Dusk Legion Zealot 1BCreature — Vampire Soldier When Dusk Legion Zealot enters the battlefield, you draw a card and you lose 1 life. 1/1
War Report 3WInstant You gain life equal to the number of creatures on the battlefield plus the number of artifacts on the battlefield.
Vela the Night-Clad 4UBLegendary Creature — Human Wizard Intimidate (This creature can't be blocked except by artifact creatures and/or creatures that share a color with it.) Other creatures you control have intimidate. Whenever Vela the Night-Clad or another creature you control leaves the battlefield, each opponent loses 1 life. 4/4
Noble Vestige 2WCreature — Spirit Flying {T}: Prevent the next 1 damage that would be dealt to target player or planeswalker this turn. 1/2
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