M:tG card similarity search
2G · Enchantment — Aura
Enchant land When Find the Path enters the battlefield, venture into the dungeon. (Enter the first room or advance to the next room.) Enchanted land has "{T}: Add {G}{G}."
Name | Mana | Type | Text |
---|---|---|---|
Knotvine Mystic | RGW | Creature — Elf Druid | {1}, {T}: Add {R}{G}{W}. 2/2 |
Leaf Gilder | 1G | Creature — Elf Druid | {T}: Add {G}. 2/1 |
Llanowar Elves | G | Creature — Elf Druid | {T}: Add {G}. 1/1 |
Llanowar Tribe | GGG | Creature — Elf Druid | {T}: Add {G}{G}{G}. 3/3 |
Urborg Elf | 1G | Creature — Elf Druid | {T}: Add {B}, {G}, or {U}. 1/1 |
Wirewood Elf | 1G | Creature — Elf Druid | {T}: Add {G}. 1/2 |
Woodland Mystic | 1G | Creature — Elf Druid | {T}: Add {G}. 1/1 |
Dawn's Reflection | 3G | Enchantment — Aura | Enchant land Whenever enchanted land is tapped for mana, its controller adds an additional two mana in any combination of colors. |
Market Festival | 3G | Enchantment — Aura | Enchant land Whenever enchanted land is tapped for mana, its controller adds an additional two mana in any combination of colors. |
Tectonic Reformation | 1R | Enchantment | Each land card in your hand has cycling {R}. Cycling {2} ({2}, Discard this card: Draw a card.) |