M:tG card similarity search
5B · Sorcery
Destroy target creature, then assemble a Contraption. (Put the top card of your Contraption deck face up onto one of your sprockets.)
Name | Mana | Type | Text |
---|---|---|---|
Halo Hopper | 3 | Artifact Creature — Frog | Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.) 3/2 |
Staff of Compleation | 3 | Artifact | {T}, Pay 1 life: Destroy target permanent you own. {T}, Pay 2 life: Add one mana of any color. {T}, Pay 3 life: Proliferate. {T}, Pay 4 life: Draw a card. {5}: Untap Staff of Compleation. |
Without Weakness | 1B | Instant | Target creature you control gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it. If its toughness is 0 or less, it's still put into its owner's graveyard.) Cycling {2} ({2}, Discard this card: Draw a card.) |
Blot Out the Sky | XWB | Sorcery | Create X tapped 2/1 white and black Inkling creature tokens with flying. If X is 6 or more, destroy all noncreature, nonland permanents. |
Quakefoot Cyclops | 4R | Creature — Cyclops | When Quakefoot Cyclops enters the battlefield, up to two target creatures can't block this turn. Cycling {1}{R} ({1}{R}, Discard this card: Draw a card.) When you cycle Quakefoot Cyclops, target creature can't block this turn. 4/4 |
Puppet Strings | 3 | Artifact | {2}, {T}: You may tap or untap target creature. |
Thassa's Ire | U | Enchantment | {3}{U}: You may tap or untap target creature. |
Demonic Dread | 1BR | Sorcery | Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom of your library in a random order.) Target creature can't block this turn. |
Dust | 3W | Sorcery | Aftermath (Cast this spell only from your graveyard. Then exile it.) Exile any number of target creatures that have -1/-1 counters on them. |
Goblin Pyromancer | 3R | Creature — Goblin Wizard | When Goblin Pyromancer enters the battlefield, Goblin creatures get +3/+0 until end of turn. At the beginning of the end step, destroy all Goblins. 2/2 |