Card Codex

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17 May 2024: Card library updated.

Finest Hour

2GWU · Enchantment

Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.) Whenever a creature you control attacks alone, if it's the first combat phase of the turn, untap that creature. After this phase, there is an additional combat phase.

Similar cards

Color identity:
NameManaTypeText
Kashi-Tribe Reaver 3GCreature — Snake Warrior Whenever Kashi-Tribe Reaver deals combat damage to a creature, tap that creature and it doesn't untap during its controller's next untap step. {1}{G}: Regenerate Kashi-Tribe Reaver. 3/2
Lairwatch Giant 5WCreature — Giant Warrior Lairwatch Giant can block an additional creature each combat. Whenever Lairwatch Giant blocks two or more creatures, it gains first strike until end of turn. 5/3
Crumbling Colossus 5Artifact Creature — Golem Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.) When Crumbling Colossus attacks, sacrifice it at end of combat. 7/4
Hot Pursuit 1REnchantment When Hot Pursuit enters the battlefield, suspect target creature an opponent controls. As long as Hot Pursuit remains on the battlefield, that creature is also goaded. At the beginning of combat on your turn, if two or more players have lost the game, gain control of all goaded and/or suspected creatures until end of turn. Untap them. They gain haste until end of turn.
Windbrisk Raptor 5WWCreature — Bird Flying Attacking creatures you control have lifelink. 5/7
Hivestone 2Artifact Creatures you control are Slivers in addition to their other creature types.
Cunning Giant 5RCreature — Giant If Cunning Giant is unblocked, you may have it assign its combat damage to a creature defending player controls. 4/4
Builder's Blessing 3WEnchantment Untapped creatures you control get +0/+2.
Castle 3WEnchantment Untapped creatures you control get +0/+2.
Odric, Lunarch Marshal 3WLegendary Creature — Human Soldier At the beginning of each combat, creatures you control gain first strike until end of turn if a creature you control has first strike. The same is true for flying, deathtouch, double strike, haste, hexproof, indestructible, lifelink, menace, reach, skulk, trample, and vigilance. 3/3
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