Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Finish

2B · Sorcery

Aftermath (Cast this spell only from your graveyard. Then exile it.) As an additional cost to cast Finish, sacrifice a creature. Destroy target creature.

Similar cards

Color identity:
NameManaTypeText
Spark Double 3UCreature — Illusion You may have Spark Double enter the battlefield as a copy of a creature or planeswalker you control, except it enters with an additional +1/+1 counter on it if it's a creature, it enters with an additional loyalty counter on it if it's a planeswalker, and it isn't legendary. 0/0
Feed the Swarm 1BSorcery Destroy target creature or enchantment an opponent controls. You lose life equal to that permanent's mana value.
Angelic Favor 3WInstant If you control a Plains, you may tap an untapped creature you control rather than pay this spell's mana cost. Cast this spell only during combat. Create a 4/4 white Angel creature token with flying. Exile it at the beginning of the next end step.
Centaur Omenreader 3GSnow Creature — Centaur Shaman As long as Centaur Omenreader is tapped, creature spells you cast cost {2} less to cast. 3/3
Dinosaur Hunter 1BCreature — Human Pirate Whenever Dinosaur Hunter deals damage to a Dinosaur, destroy that creature. 2/2
Goblin Anarchomancer RGCreature — Goblin Shaman Each spell you cast that's red or green costs {1} less to cast. 2/2
In Garruk's Wake 7BBSorcery Destroy all creatures you don't control and all planeswalkers you don't control.
Diregraf Rebirth 3BGSorcery This spell costs {1} less to cast for each creature that died this turn. Return target creature card from your graveyard to the battlefield. Flashback {5}{B}{G} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Hurkyl's Final Meditation 4UUUInstant As long as it's not your turn, this spell costs {3} more to cast. Return all nonland permanents to their owners' hands. End the turn. (Exile all spells and abilities from the stack, including this card. The player whose turn it is discards down to their maximum hand size. Damage wears off, and "this turn" and "until end of turn" effects end.)
Invasion of Gobakhan 1WBattle — Siege (As a Siege enters, choose an opponent to protect it. You and others can attack it. When it's defeated, exile it, then cast it transformed.) When Invasion of Gobakhan enters the battlefield, look at target opponent's hand. You may exile a nonland card from it. For as long as that card remains exiled, its owner may play it. A spell cast this way costs {2} more to cast.
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