Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Fire

1R · Instant

Fire deals 2 damage divided as you choose among one or two targets.

Similar cards

Color identity:
NameManaTypeText
Aether Charge 4REnchantment Whenever a Beast enters the battlefield under your control, you may have it deal 4 damage to target opponent or planeswalker.
Sawback Manticore 3RGCreature — Manticore {4}: Sawback Manticore gains flying until end of turn. {1}: Sawback Manticore deals 2 damage to target attacking or blocking creature. Activate only if Sawback Manticore is attacking or blocking and only once each turn. 2/4
Living Twister RRGCreature — Elemental {1}{R}, Discard a land card: Living Twister deals 2 damage to any target. {G}: Return a tapped land you control to its owner's hand. 2/5
Incendiary Sabotage 2RRInstant As an additional cost to cast this spell, sacrifice an artifact. Incendiary Sabotage deals 3 damage to each creature.
Cave-In 3RRSorcery You may exile a red card from your hand rather than pay this spell's mana cost. Cave-In deals 2 damage to each creature and each player.
Orcish Hellraiser 1RCreature — Orc Warrior Echo {R} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.) When Orcish Hellraiser dies, it deals 2 damage to target player or planeswalker. 3/2
Aetherflux Reservoir 4Artifact Whenever you cast a spell, you gain 1 life for each spell you've cast this turn. Pay 50 life: Aetherflux Reservoir deals 50 damage to any target.
Marsh Viper 3GCreature — Snake Whenever Marsh Viper deals damage to a player, that player gets two poison counters. (A player with ten or more poison counters loses the game.) 1/2
A-Ready to Rumble 4RInstant Choose one — • Damage can't be prevented this turn. Ready to Rumble deals 5 damage to target creature or planeswalker. • Destroy target artifact.
Barrage of Boulders 2RSorcery Barrage of Boulders deals 1 damage to each creature you don't control. Ferocious — If you control a creature with power 4 or greater, creatures can't block this turn.
Page 143