Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Fire Servant

3RR · Creature — Elemental

If a red instant or sorcery spell you control would deal damage, it deals double that damage instead. 4/3

Similar cards

Color identity:
NameManaTypeText
Heartflame Duelist 1WCreature — Human Knight Instant and sorcery spells you control have lifelink. 3/1
Soltari Guerrillas 2RWCreature — Soltari Soldier Shadow (This creature can block or be blocked by only creatures with shadow.) {0}: The next time Soltari Guerrillas would deal combat damage to an opponent this turn, it deals that damage to target creature instead. 3/2
Circle of Protection: Shadow 1WEnchantment {1}: The next time a creature of your choice with shadow would deal damage to you this turn, prevent that damage.
Callous Giant 4RRCreature — Giant If a source would deal 3 or less damage to Callous Giant, prevent that damage. 4/4
Ore-Rich Stalactite 1RArtifact {T}: Add {R}. Spend this mana only to cast an instant or sorcery spell. Craft with four or more red instant and/or sorcery cards {3}{R}{R} ({3}{R}{R}, Exile this artifact, Exile the four or more from your graveyard: Return this card transformed under its owner's control. Craft only as a sorcery.)
Circle of Protection: Artifacts 1WEnchantment {2}: The next time an artifact source of your choice would deal damage to you this turn, prevent that damage.
Circle of Protection: White 1WEnchantment {1}: The next time a white source of your choice would deal damage to you this turn, prevent that damage.
A-Sorcerer Class UREnchantment — Class (Gain the next level as a sorcery to add its ability.) When Sorcerer Class enters the battlefield, draw two cards, then discard two cards. {U}{R}: Level 2 Creatures you control have "{T}: Add {U} or {R}. Spend this mana only to cast an instant or sorcery spell or to gain a Class level." {1}{U}{R}: Level 3 Whenever you cast an instant or sorcery spell, that spell deals damage to each opponent equal to the number of instant and sorcery spells you've cast this turn.
Rune of Protection: Lands 1WEnchantment {W}: The next time a land source of your choice would deal damage to you this turn, prevent that damage. Cycling {2} ({2}, Discard this card: Draw a card.)
Circle of Protection: Black 1WEnchantment {1}: The next time a black source of your choice would deal damage to you this turn, prevent that damage.
Page 10