Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Fire Servant

3RR · Creature — Elemental

If a red instant or sorcery spell you control would deal damage, it deals double that damage instead. 4/3

Similar cards

Color identity:
NameManaTypeText
Nature's Way 1GSorcery Target creature you control gains vigilance and trample until end of turn. It deals damage equal to its power to target creature you don't control.
Anointed Procession 3WEnchantment If an effect would create one or more tokens under your control, it creates twice that many of those tokens instead.
Parallel Lives 3GEnchantment If an effect would create one or more tokens under your control, it creates twice that many of those tokens instead.
Hunter's Edge 3GSorcery Put a +1/+1 counter on target creature you control. Then that creature deals damage equal to its power to target creature you don't control.
Wolf Strike 2GInstant Target creature you control gets +2/+0 until end of turn if it's night. Then it deals damage equal to its power to target creature you don't control.
Send to Sleep 1UInstant Tap up to two target creatures. Spell mastery — If there are two or more instant and/or sorcery cards in your graveyard, those creatures don't untap during their controllers' next untap steps.
Master of Winds 2UUCreature — Sphinx Wizard Flying When Master of Winds enters the battlefield, draw two cards, then discard a card. Whenever you cast an instant, sorcery, or Wizard spell, you may have Master of Winds's base power and toughness become 4/1 or 1/4 until end of turn. 1/4
Flayer of the Hatebound 5RCreature — Devil Undying (When this creature dies, if it had no +1/+1 counters on it, return it to the battlefield under its owner's control with a +1/+1 counter on it.) Whenever Flayer of the Hatebound or another creature enters the battlefield from your graveyard, that creature deals damage equal to its power to any target. 4/2
Exocrine X2RCreature — Tyranid Ravenous (This creature enters the battlefield with X +1/+1 counters on it. If X is 5 or more, draw a card when it enters.) Bio-plasmic Barrage — When Exocrine enters the battlefield, it deals X damage to each player and each other creature. 2/2
Cinder Shade 1BRCreature — Shade {B}: Cinder Shade gets +1/+1 until end of turn. {R}, Sacrifice Cinder Shade: It deals damage equal to its power to target creature. 1/1
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