M:tG card similarity search
3RR · Creature — Elemental
If a red instant or sorcery spell you control would deal damage, it deals double that damage instead. 4/3
Name | Mana | Type | Text |
---|---|---|---|
Seismic Rupture | 2R | Sorcery | Seismic Rupture deals 2 damage to each creature without flying. |
Seismic Shudder | 1R | Instant | Seismic Shudder deals 1 damage to each creature without flying. |
Tremor | R | Sorcery | Tremor deals 1 damage to each creature without flying. |
Creepy Doll | 5 | Artifact Creature — Construct | Indestructible Whenever Creepy Doll deals combat damage to a creature, flip a coin. If you win the flip, destroy that creature. 1/1 |
Dwarven Shrine | 1RR | Enchantment | Whenever a player casts a spell, Dwarven Shrine deals X damage to that player, where X is twice the number of cards in all graveyards with the same name as that spell. |
Scattershot Archer | G | Creature — Elf Archer | {T}: Scattershot Archer deals 1 damage to each creature with flying. 1/2 |
Kozilek's Return | 2R | Instant | Devoid (This card has no color.) Kozilek's Return deals 2 damage to each creature. Whenever you cast an Eldrazi creature spell with mana value 7 or greater, you may exile Kozilek's Return from your graveyard. If you do, Kozilek's Return deals 5 damage to each creature. |
Volatile Rig | 4 | Artifact Creature — Construct | Trample Volatile Rig attacks each combat if able. Whenever Volatile Rig is dealt damage, flip a coin. If you lose the flip, sacrifice Volatile Rig. When Volatile Rig dies, flip a coin. If you lose the flip, it deals 4 damage to each creature and each player. 4/4 |
Bite Down on Crime | 3G | Sorcery | As an additional cost to cast this spell, you may collect evidence 6. This spell costs {2} less to cast if evidence was collected. (To collect evidence 6, exile cards with total mana value 6 or greater from your graveyard.) Target creature you control gets +2/+0 until end of turn. It deals damage equal to its power to target creature you don't control. |
Flayed Nim | 3B | Creature — Skeleton | Whenever Flayed Nim deals combat damage to a creature, that creature's controller loses that much life. {2}{B}: Regenerate Flayed Nim. 2/2 |