M:tG card similarity search
R/WR/WR/W · Instant
Fire at Will deals 3 damage divided as you choose among one, two, or three target attacking or blocking creatures.
Name | Mana | Type | Text |
---|---|---|---|
Mogg Toady | 1R | Creature — Goblin | Mogg Toady can't attack unless you control more creatures than defending player. Mogg Toady can't block unless you control more creatures than attacking player. 2/2 |
Covetous Castaway | 1U | Creature — Human | When Covetous Castaway dies, mill three cards. (Put the top three cards of your library into your graveyard.) Disturb {3}{U}{U} (You may cast this card from your graveyard transformed for its disturb cost.) 1/3 |
Halls of Mist | Land | Cumulative upkeep {1} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) Creatures that attacked during their controller's last turn can't attack. | |
Glorfindel, Dauntless Rescuer | 2G | Legendary Creature — Elf Noble | Whenever you scry, choose one and Glorfindel, Dauntless Rescuer gets +1/+1 until end of turn. • Glorfindel must be blocked this turn if able. • Glorfindel can't be blocked by more than one creature each combat this turn. 3/2 |
Probe | 2U | Sorcery | Kicker {1}{B} (You may pay an additional {1}{B} as you cast this spell.) Draw three cards, then discard two cards. If this spell was kicked, target player discards two cards. |
Spitting Slug | 1GG | Creature — Slug | Whenever Spitting Slug blocks or becomes blocked, you may pay {1}{G}. If you do, Spitting Slug gains first strike until end of turn. Otherwise, each creature blocking or blocked by Spitting Slug gains first strike until end of turn. 2/4 |
Toralf's Hammer | 1R | Legendary Artifact — Equipment | Equipped creature has "{1}{R}, {T}, Unattach Toralf's Hammer: It deals 3 damage to any target. Return Toralf's Hammer to its owner's hand." Equipped creature gets +3/+0 as long as it's legendary. Equip {1}{R} |
Rhox | 4GG | Creature — Rhino Beast | You may have Rhox assign its combat damage as though it weren't blocked. {2}{G}: Regenerate Rhox. (The next time this creature would be destroyed this turn, it isn't. Instead tap it, remove all damage from it, and remove it from combat.) 5/5 |
Shambling Remains | 1BR | Creature — Zombie Horror | Shambling Remains can't block. Unearth {B}{R} ({B}{R}: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.) 4/3 |
Demonic Dread | 1BR | Sorcery | Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom of your library in a random order.) Target creature can't block this turn. |