M:tG card similarity search
1RR · Sorcery
Firecannon Blast deals 3 damage to target creature. Raid — Firecannon Blast deals 6 damage instead if you attacked this turn.
Name | Mana | Type | Text |
---|---|---|---|
Scalding Tongs | 2 | Artifact | At the beginning of your upkeep, if you have three or fewer cards in hand, Scalding Tongs deals 1 damage to target opponent or planeswalker. |
Punishing Fire | 1R | Instant | Punishing Fire deals 2 damage to any target. Whenever an opponent gains life, you may pay {R}. If you do, return Punishing Fire from your graveyard to your hand. |
Heat Ray | XR | Instant | Heat Ray deals X damage to target creature. |
Switchgrass Grazer | 2RR | Creature — Horse Mount | Haste Whenever Switchgrass Grazer attacks, it deals 1 damage to any target. If Switchgrass Grazer is saddled and a creature was dealt damage this way, that creature perpetually gains "This creature can't block" and "Damage isn't removed from this creature during cleanup steps." Saddle 1 4/4 |
Aether Charge | 4R | Enchantment | Whenever a Beast enters the battlefield under your control, you may have it deal 4 damage to target opponent or planeswalker. |
Niv-Mizzet, the Firemind | 2UURR | Legendary Creature — Dragon Wizard | Flying Whenever you draw a card, Niv-Mizzet, the Firemind deals 1 damage to any target. {T}: Draw a card. 4/4 |
Insubordination | BB | Enchantment — Aura | Enchant creature At the beginning of the end step of enchanted creature's controller, Insubordination deals 2 damage to that player unless that creature attacked this turn. |
Last-Ditch Effort | R | Instant | Sacrifice any number of creatures. Last-Ditch Effort deals that much damage to any target. |
Goblin Kaboomist | 1R | Creature — Goblin Warrior | At the beginning of your upkeep, create a colorless artifact token named Land Mine with "{R}, Sacrifice this artifact: This artifact deals 2 damage to target attacking creature without flying." Then flip a coin. If you lose the flip, Goblin Kaboomist deals 2 damage to itself. 1/2 |
Heaven Sent | UR | Enchantment — Saga | (As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I, II — Investigate. III — Heaven Sent deals 1 damage to each opponent. Then if an opponent has 0 or less life, draw seven cards. Otherwise, exile Heaven Sent and you may cast it this turn. |