M:tG card similarity search
R · Creature — Satyr Shaman
Whenever Firedrinker Satyr is dealt damage, it deals that much damage to you. {1}{R}: Firedrinker Satyr gets +1/+0 until end of turn and deals 1 damage to you. 2/1
Name | Mana | Type | Text |
---|---|---|---|
Naar Isle | Plane — Wildfire | At the beginning of your upkeep, put a flame counter on Naar Isle, then Naar Isle deals damage to you equal to the number of flame counters on it. Whenever chaos ensues, Naar Isle deals 3 damage to target player or planeswalker. | |
Flamewave Invoker | 2R | Creature — Goblin Mutant | {7}{R}: Flamewave Invoker deals 5 damage to target player or planeswalker. 2/2 |
Heavy Ballista | 3W | Creature — Human Soldier | {T}: Heavy Ballista deals 2 damage to target attacking or blocking creature. 2/3 |
Insolence | 2R | Enchantment — Aura | Enchant creature Whenever enchanted creature becomes tapped, Insolence deals 2 damage to that creature's controller. |
Gravel Slinger | 3W | Creature — Human Soldier | {T}: Gravel Slinger deals 1 damage to target attacking or blocking creature. Morph {1}{W} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) 1/3 |
The Sea Devils | 2G | Enchantment — Saga | (As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I, II — Create a 2/2 green Alien Salamander creature token with islandwalk. (It can't be blocked as long as defending player controls an Island.) III — Until end of turn, whenever a Salamander deals combat damage to a player, it deals that much damage to target creature that player controls. |
Neonate's Rush | 2R | Instant | This spell costs {1} less to cast if you control a Vampire. Neonate's Rush deals 1 damage to target creature and 1 damage to its controller. Draw a card. |
Zhao Zilong, Tiger General | 3WW | Legendary Creature — Human Soldier Warrior | Horsemanship (This creature can't be blocked except by creatures with horsemanship.) Whenever Zhao Zilong, Tiger General blocks, it gets +1/+1 until end of turn. 3/3 |
Five-Alarm Fire | 1RR | Enchantment | Whenever a creature you control deals combat damage, put a blaze counter on Five-Alarm Fire. Remove five blaze counters from Five-Alarm Fire: It deals 5 damage to any target. |
Phyrexian Prowler | 3B | Creature — Phyrexian Zombie Mercenary | Fading 3 (This creature enters the battlefield with three fade counters on it. At the beginning of your upkeep, remove a fade counter from it. If you can't, sacrifice it.) Remove a fade counter from Phyrexian Prowler: Phyrexian Prowler gets +1/+1 until end of turn. 3/3 |