M:tG card similarity search
R · Creature — Satyr Shaman
Whenever Firedrinker Satyr is dealt damage, it deals that much damage to you. {1}{R}: Firedrinker Satyr gets +1/+0 until end of turn and deals 1 damage to you. 2/1
Name | Mana | Type | Text |
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Kolaghan, the Storm's Fury | 3BR | Legendary Creature — Dragon | Flying Whenever a Dragon you control attacks, creatures you control get +1/+0 until end of turn. Dash {3}{B}{R} (You may cast this spell for its dash cost. If you do, it gains haste, and it's returned from the battlefield to its owner's hand at the beginning of the next end step.) 4/5 |
Corrupt | 5B | Sorcery | Corrupt deals damage to any target equal to the number of Swamps you control. You gain life equal to the damage dealt this way. |
Roil's Retribution | 3WW | Instant | Roil's Retribution deals 5 damage divided as you choose among any number of target attacking or blocking creatures. |
Serene Sunset | XG | Instant | Prevent all combat damage X target creatures would deal this turn. |
Meglonoth | 3RGW | Creature — Beast | Vigilance, trample Whenever Meglonoth blocks a creature, Meglonoth deals damage to that creature's controller equal to Meglonoth's power. 6/6 |
Flowstone Charger | 2RW | Creature — Beast | Whenever Flowstone Charger attacks, it gets +3/-3 until end of turn. 2/5 |
Knight of the Hokey Pokey | WW | Creature — Knight | First strike {1}{W}, Do the Hokey Pokey: Prevent all damage a source of your choice would deal to Knight of the Hokey Pokey this turn. (To do the Hokey Pokey, choose an arm, a leg, or your whole self and put it in. Put it out. Put it in. Shake it all about. You do the Hokey Pokey! Turn yourself around.) 2/2 |
Kodama's Might | G | Instant — Arcane | Target creature gets +2/+2 until end of turn. Splice onto Arcane {G} (As you cast an Arcane spell, you may reveal this card from your hand and pay its splice cost. If you do, add this card's effects to that spell.) |
Magmaquake | XRR | Instant | Magmaquake deals X damage to each creature without flying and each planeswalker. |
Defensive Maneuvers | 3W | Instant | Creatures of the creature type of your choice get +0/+4 until end of turn. |