M:tG card similarity search
3R · Creature — Elemental
Haste (This creature can attack and {T} as soon as it comes under your control.) Renown 1 (When this creature deals combat damage to a player, if it isn't renowned, put a +1/+1 counter on it and it becomes renowned.) 3/2
Name | Mana | Type | Text |
---|---|---|---|
Elemental Uprising | 1G | Instant | Target land you control becomes a 4/4 Elemental creature with haste until end of turn. It's still a land. It must be blocked this turn if able. |
Dominating Vampire | 1RR | Creature — Vampire | When Dominating Vampire enters the battlefield, gain control of target creature with mana value less than or equal to the number of Vampires you control until end of turn. Untap that creature. It gains haste until end of turn. 3/3 |
Butcher of the Horde | 1RWB | Creature — Demon | Flying Sacrifice another creature: Butcher of the Horde gains your choice of vigilance, lifelink, or haste until end of turn. 5/4 |
Giant Ambush Beetle | 3B/GR | Creature — Insect | Haste When Giant Ambush Beetle enters the battlefield, you may have target creature block it this turn if able. 4/3 |
Keldon Champion | 2RR | Creature — Human Barbarian | Haste Echo {2}{R}{R} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.) When Keldon Champion enters the battlefield, it deals 3 damage to target player or planeswalker. 3/2 |
Hero's Heirloom | 2 | Artifact — Equipment | Equipped creature gets +2/+1. As long as equipped creature is legendary, it has trample and haste. Equip {2} |
Goro-Goro, Disciple of Ryusei | 1R | Legendary Creature — Goblin Samurai | {R}: Creatures you control gain haste until end of turn. {3}{R}{R}: Create a 5/5 red Dragon Spirit creature token with flying. Activate only if you control an attacking modified creature. (Equipment, Auras you control, and counters are modifications.) 2/2 |
Angelfire Ignition | 1RW | Sorcery | Put two +1/+1 counters on target creature. It gains vigilance, trample, lifelink, indestructible, and haste until end of turn. Flashback {2}{R}{W} (You may cast this card from your graveyard for its flashback cost. Then exile it.) |
Blaster, Morale Booster | Legendary Artifact | Modular 3 {X}, {T}: Move X +1/+1 counters from Blaster onto another target artifact. That artifact gains haste until end of turn. If Blaster has no +1/+1 counters on it, convert it. Activate only as a sorcery. | |
Saiba Cryptomancer | 1U | Creature — Moonfolk Ninja | Flash Backup 1 (When this creature enters the battlefield, put a +1/+1 counter on target creature. If that's another creature, it gains the following ability until end of turn.) Hexproof 0/1 |