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17 May 2024: Card library updated.

Fires of Invention

3R · Enchantment

You can cast spells only during your turn and you can cast no more than two spells each turn. You may cast spells with mana value less than or equal to the number of lands you control without paying their mana costs.

Similar cards

Color identity:
NameManaTypeText
Animar, Soul of Elements GURLegendary Creature — Elemental Protection from white and from black Whenever you cast a creature spell, put a +1/+1 counter on Animar, Soul of Elements. Creature spells you cast cost {1} less to cast for each +1/+1 counter on Animar. 1/1
Electric Revelation 2RInstant As an additional cost to cast this spell, discard a card. Draw two cards. Flashback {3}{R} (You may cast this card from your graveyard for its flashback cost and any additional costs. Then exile it.)
Mardu Outrider 1BBCreature — Orc Warrior As an additional cost to cast this spell, discard a card. 5/5
Awaken the Blood Avatar 6BRSorcery As an additional cost to cast this spell, you may sacrifice any number of creatures. This spell costs {2} less to cast for each creature sacrificed this way. Each opponent sacrifices a creature. Create a 3/6 black and red Avatar creature token with haste and "Whenever this creature attacks, it deals 3 damage to each opponent."
Spellwild Ouphe 1GCreature — Ouphe Spells that target Spellwild Ouphe cost {2} less to cast. 1/3
Spark Harvest BSorcery As an additional cost to cast this spell, sacrifice a creature or pay {3}{B}. Destroy target creature or planeswalker.
Mystical Dispute 2UInstant This spell costs {2} less to cast if it targets a blue spell. Counter target spell unless its controller pays {3}.
Presence of the Master 3WEnchantment Whenever a player casts an enchantment spell, counter it.
Foreboding Fruit 2BSorcery Target player draws two cards and loses 2 life. Adamant — If at least three black mana was spent to cast this spell, create a Food token. (It's an artifact with "{2}, {T}, Sacrifice this artifact: You gain 3 life.")
City of Solitude 2GEnchantment Players can cast spells and activate abilities only during their own turns.
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