M:tG card similarity search
1RG · Enchantment
Creatures you control have haste. Sacrifice Fires of Yavimaya: Target creature gets +2/+2 until end of turn.
Name | Mana | Type | Text |
---|---|---|---|
Enthralling Victor | 3R | Creature — Human Warrior | When Enthralling Victor enters the battlefield, gain control of target creature an opponent controls with power 2 or less until end of turn. Untap that creature. It gains haste until end of turn. (It can attack and {T} this turn.) 3/2 |
Furnace Skullbomb | 1 | Artifact | {1}, Sacrifice Furnace Skullbomb: Draw a card. {1}{R}, Sacrifice Furnace Skullbomb: Put two oil counters on target artifact or creature you control. Draw a card. Activate only as a sorcery. |
Captivating Vampire | 1BB | Creature — Vampire | Other Vampire creatures you control get +1/+1. Tap five untapped Vampires you control: Gain control of target creature. It becomes a Vampire in addition to its other types. 2/2 |
Misunderstood Trapeze Elf | Stickers | {TK}{TK} — Whenever you cast a spell, this creature gets +X/+X until end of turn, where X is the amount of generic mana in that spell's mana cost. {TK}{TK}{TK} — Hexproof {TK}{TK} — 4/2 {TK}{TK}{TK}{TK} — 6/6 | |
Scion of Shiv | 2RR | Creature — Dragon | Flying {2}{R}: Scion of Shiv perpetually gets +1/+0. 3/3 |
Incite | R | Instant | Target creature becomes red until end of turn and attacks this turn if able. |
Scorch Rider | 3R | Creature — Human Warrior | Kicker {1}{R} (You may pay an additional {1}{R} as you cast this spell.) When Scorch Rider enters the battlefield, if it was kicked, it gains haste until end of turn. 4/3 |
Soul Snare | W | Enchantment | {W}, Sacrifice Soul Snare: Exile target creature that's attacking you or a planeswalker you control. |
Heron's Grace Champion | 2GW | Creature — Human Knight | Flash Lifelink When Heron's Grace Champion enters the battlefield, other Humans you control get +1/+1 and gain lifelink until end of turn. 3/3 |
Disease Carriers | 2BB | Creature — Rat | When Disease Carriers dies, target creature gets -2/-2 until end of turn. 2/2 |