Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Firewake Sliver

1RG · Creature — Sliver

All Sliver creatures have haste. All Slivers have "{1}, Sacrifice this permanent: Target Sliver creature gets +2/+2 until end of turn." 1/1

Similar cards

Color identity:
NameManaTypeText
Arm with Aether 2USorcery Until end of turn, creatures you control gain "Whenever this creature deals damage to an opponent, you may return target creature that player controls to its owner's hand."
Dinosaur Stampede 2RInstant Attacking creatures get +2/+0 until end of turn. Dinosaurs you control gain trample until end of turn.
Lurking Nightstalker BBCreature — Nightstalker Whenever Lurking Nightstalker attacks, it gets +2/+0 until end of turn. 1/1
Vicious Kavu 1BRCreature — Kavu Whenever Vicious Kavu attacks, it gets +2/+0 until end of turn. 2/2
Goldfury Strider 4RArtifact Creature — Golem Trample Tap two untapped artifacts and/or creatures you control: Target creature gets +2/+0 until end of turn. Activate only as a sorcery. 3/5
Traitorous Instinct 3RSorcery Gain control of target creature until end of turn. Untap that creature. Until end of turn, it gets +2/+0 and gains haste.
Strength of Night 2GInstant Kicker {B} (You may pay an additional {B} as you cast this spell.) Creatures you control get +1/+1 until end of turn. If this spell was kicked, Zombie creatures you control get an additional +2/+2 until end of turn.
Vampire's Zeal WInstant Target creature gets +2/+2 until end of turn. If it's a Vampire, it gains first strike until end of turn.
Mayhem Patrol 1RCreature — Devil Warrior Menace (This creature can't be blocked except by two or more creatures.) Whenever Mayhem Patrol attacks, target creature gets +1/+0 until end of turn. Blitz {1}{R} (If you cast this spell for its blitz cost, it gains haste and "When this creature dies, draw a card." Sacrifice it at the beginning of the next end step.) 1/2
In the Web of War 3RREnchantment Whenever a creature enters the battlefield under your control, it gets +2/+0 and gains haste until end of turn.
Page 127