M:tG card similarity search
1WWB · Enchantment — Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I — Create a 4/4 white Angel Warrior creature token with flying and vigilance. II — Until end of turn, Angels you control gain "{T}: Destroy target creature with power less than this creature's power." III — Angels you control gain double strike until end of turn.
Name | Mana | Type | Text |
---|---|---|---|
Veteran Cavalier | WW | Creature — Human Knight | Vigilance (Attacking doesn't cause this creature to tap.) 2/2 |
A-Skemfar Elderhall | Land | Skemfar Elderhall enters the battlefield tapped. {T}: Add {G}. {1}{B}{B}{G}, {T}, Sacrifice Skemfar Elderhall: Up to one target creature you don't control gets -2/-2 until end of turn. Create two 1/1 green Elf Warrior creature tokens. Activate only as a sorcery. | |
Mistakes Were Made | 1G | Instant | Destroy target artifact or enchantment. Create a 1/1 green Squirrel creature token for each fire extinguisher you can see from your seat. |
Monstrous Rage | R | Instant | Target creature gets +2/+0 until end of turn. Create a Monster Role token attached to it. (If you control another Role on it, put that one into the graveyard. Enchanted creature gets +1/+1 and has trample.) |
Marsh Flitter | 3B | Creature — Faerie Rogue | Flying When Marsh Flitter enters the battlefield, create two 1/1 black Goblin Rogue creature tokens. Sacrifice a Goblin: Marsh Flitter has base power and toughness 3/3 until end of turn. 1/1 |
Lone Rider | 1W | Creature — Human Knight | First strike, lifelink At the beginning of the end step, if you gained 3 or more life this turn, transform Lone Rider. 1/1 |
Mukotai Ambusher | 3B | Artifact Creature — Rat Ninja | Ninjutsu {1}{B} ({1}{B}, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.) Lifelink 3/2 |
Aphotic Wisps | B | Instant | Target creature becomes black and gains fear until end of turn. (It can't be blocked except by artifact creatures and/or black creatures.) Draw a card. |
The Grim Captain's Locker | 3B | Legendary Artifact | {T}: Surveil 1. (Look at the top card of your library. You may put it into your graveyard.) {T}: Until end of turn, each creature card in your graveyard gains "Escape—{3}{B}, Exile four other cards from your graveyard." (You may cast a card with escape from your graveyard for its escape cost.) |
Blooming Cactusfolk | 3GG | Creature — Plant Druid | Trample At the beginning of your end step, nonland cards in your hand perpetually gain "This spell {1} costs less to cast." 5/5 |