Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

First Little Pig

1G/W · Creature — Boar

{1}{G/W}: Exile target artifact or enchantment. Activate only once. 2/2

Similar cards

Color identity:
NameManaTypeText
Urgent Exorcism 1WInstant Destroy target Spirit or enchantment.
Fishliver Oil 1UEnchantment — Aura Enchant creature (Target a creature as you cast this. This card enters the battlefield attached to that creature.) Enchanted creature has islandwalk. (It can't be blocked as long as defending player controls an Island.)
Seeker of Sunlight GCreature — Merfolk Scout {2}{G}: Seeker of Sunlight explores. Activate only as a sorcery. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on this creature, then put the card back or put it into your graveyard.) 1/1
Aura Fracture 2WEnchantment Sacrifice a land: Destroy target enchantment.
Cleanup Crew 4GGCreature — Human Citizen When Cleanup Crew enters the battlefield, choose one — • Destroy target artifact. • Destroy target enchantment. • Exile target card from a graveyard. • You gain 4 life. 6/6
Burrowing REnchantment — Aura Enchant creature Enchanted creature has mountainwalk. (It can't be blocked as long as defending player controls a Mountain.)
Wall of Vipers 2BCreature — Snake Wall Defender (This creature can't attack.) {3}: Destroy Wall of Vipers and target creature it's blocking. Any player may activate this ability. 2/4
Leshrac's Rite BEnchantment — Aura Enchant creature Enchanted creature has swampwalk. (It can't be blocked as long as defending player controls a Swamp.)
The Tenth Doctor 3URLegendary Creature — Time Lord Doctor Allons-y! — Whenever you attack, exile cards from the top of your library until you exile a nonland card. Put three time counters on it. If it doesn't have suspend, it gains suspend. Timey-Wimey — {7}: Time travel three times. Activate only as a sorcery. (For each suspended card you own and each permanent you control with a time counter on it, you may add or remove a time counter. Then do it two more times.) 3/5
In the Trenches 1WWEnchantment Creatures you control get +1/+1. {5}{W}: Exile target nonland permanent you don't control until In the Trenches leaves the battlefield. Activate only as a sorcery and only once.
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