M:tG card similarity search
4W · Creature — Sliver
Sliver creatures you control have exalted. (Whenever a creature you control attacks alone, it gets +1/+1 until end of turn for each instance of exalted among permanents you control.) 3/3
Name | Mana | Type | Text |
---|---|---|---|
Boartusk Liege | 1R/GR/GR/G | Creature — Goblin Knight | Trample Other red creatures you control get +1/+1. Other green creatures you control get +1/+1. 3/4 |
Circle of Dreams Druid | GGG | Creature — Elf Druid | {T}: Add {G} for each creature you control. 2/1 |
Cryptolith Rite | 1G | Enchantment | Creatures you control have "{T}: Add one mana of any color." |
Form a Posse | XRW | Sorcery | Create X 1/1 red Mercenary creature tokens with "{T}: Target creature you control gets +1/+0 until end of turn. Activate only as a sorcery." |
Legion's Initiative | RW | Enchantment | Red creatures you control get +1/+0. White creatures you control get +0/+1. {R}{W}, Exile Legion's Initiative: Exile all creatures you control. At the beginning of the next combat, return those cards to the battlefield under their owner's control and those creatures gain haste until end of turn. |
Screeching Sliver | U | Creature — Sliver | All Slivers have "{T}: Target player mills a card." 1/1 |
Cryptothrall | 4 | Artifact Creature — Construct | Protector — Other artifact creatures you control have hexproof. 3/3 |
Telekinetic Sliver | 2UU | Creature — Sliver | All Slivers have "{T}: Tap target permanent." 2/2 |
Merfolk Tunnel-Guide | GU | Creature — Merfolk Wizard | When Merfolk Tunnel-Guide enters the battlefield, you get a three-time boon with "Whenever one or more Merfolk enter the battlefield under your control, target Merfolk creature you control explores." 2/2 |
Sun Quan, Lord of Wu | 4UU | Legendary Creature — Human Soldier | Creatures you control have horsemanship. (They can't be blocked except by creatures with horsemanship.) 4/4 |