M:tG card similarity search
1U · Enchantment — Aura
Enchant creature (Target a creature as you cast this. This card enters the battlefield attached to that creature.) Enchanted creature has islandwalk. (It can't be blocked as long as defending player controls an Island.)
Name | Mana | Type | Text |
---|---|---|---|
Webspinner Cuff | 2G | Artifact Creature — Equipment Spider | Reach Equipped creature gets +1/+4 and has reach. Reconfigure {4} ({4}: Attach to target creature you control; or unattach from a creature. Reconfigure only as a sorcery. While attached, this isn't a creature.) 1/4 |
Angelic Overseer | 3WW | Creature — Angel | Flying As long as you control a Human, Angelic Overseer has hexproof and indestructible. 5/3 |
Barbed Field | 2RR | Enchantment — Aura | Enchant land Enchanted land has "{T}: This land deals 1 damage to any target." |
Silverchase Fox | 1W | Creature — Fox | {1}{W}, Sacrifice Silverchase Fox: Exile target enchantment. 2/2 |
Fate Foretold | 1U | Enchantment — Aura | Enchant creature When Fate Foretold enters the battlefield, draw a card. When enchanted creature dies, its controller draws a card. |
Seeker | 2WW | Enchantment — Aura | Enchant creature Enchanted creature can't be blocked except by artifact creatures and/or white creatures. |
Sheltered Aerie | 2G | Enchantment — Aura | Enchant land Enchanted land has "{T}: Add two mana of any one color." |
Evolved Spinoderm | 2GG | Creature — Phyrexian Beast | Evolved Spinoderm enters the battlefield with four oil counters on it. Evolved Spinoderm has trample as long as it has two or fewer oil counters on it. Otherwise, it has hexproof. At the beginning of your upkeep, remove an oil counter from Evolved Spinoderm. Then if it has no oil counters on it, sacrifice it. 5/5 |
Iroas's Blessing | 3R | Enchantment — Aura | Enchant creature you control When Iroas's Blessing enters the battlefield, it deals 4 damage to target creature or planeswalker an opponent controls. Enchanted creature gets +1/+1. |
Accorder's Shield | 0 | Artifact — Equipment | Equipped creature gets +0/+3 and has vigilance. (Attacking doesn't cause it to tap.) Equip {3} ({3}: Attach to target creature you control. Equip only as a sorcery.) |