M:tG card similarity search
1R · Creature — Goblin Wizard
When Fissure Wizard enters the battlefield, you may discard a card. If you do, draw a card. 2/1
Name | Mana | Type | Text |
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Thought Gorger | 2BB | Creature — Horror | Trample When Thought Gorger enters the battlefield, put a +1/+1 counter on it for each card in your hand. If you do, discard your hand. When Thought Gorger leaves the battlefield, draw a card for each +1/+1 counter on it. 2/2 |
Thought Reflection | 4UUU | Enchantment | If you would draw a card, draw two cards instead. |
Vedalken Archmage | 2UU | Creature — Vedalken Wizard | Whenever you cast an artifact spell, draw a card. 0/2 |
Stern Constable | W | Creature — Human Soldier | {T}, Discard a card: Tap target creature. 1/1 |
Wretched Camel | 1B | Creature — Zombie Camel | When Wretched Camel dies, if you control a Desert or there is a Desert card in your graveyard, target player discards a card. 2/1 |
River Kelpie | 3UU | Creature — Beast | Whenever River Kelpie or another permanent enters the battlefield from a graveyard, draw a card. Whenever a player casts a spell from a graveyard, draw a card. Persist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.) 3/3 |
Resistance Squad | 2W | Creature — Human Soldier | When Resistance Squad enters the battlefield, if you control another Human, draw a card. 3/2 |
Vendilion Clique | 1UU | Legendary Creature — Faerie Wizard | Flash Flying When Vendilion Clique enters the battlefield, look at target player's hand. You may choose a nonland card from it. If you do, that player reveals the chosen card, puts it on the bottom of their library, then draws a card. 3/1 |
Glint-Eye Nephilim | UBRG | Creature — Nephilim | Whenever Glint-Eye Nephilim deals combat damage to a player, draw that many cards. {1}, Discard a card: Glint-Eye Nephilim gets +1/+1 until end of turn. 2/2 |
Faerie Seer | U | Creature — Faerie Wizard | Flying When Faerie Seer enters the battlefield, scry 2. 1/1 |