Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Five Kids in a Trenchcoat

2W · Creature — Human Citizen

Five Kids in a Trenchcoat counts as five creatures for spells and effects that count the number of creatures you control. 1/5

Similar cards

Color identity:
NameManaTypeText
Wizard's Retort 1UUInstant This spell costs {1} less to cast if you control a Wizard. Counter target spell.
Sonorous Howlbonder 1B/RB/RCreature — Human Warrior Menace Each creature you control with menace can't be blocked except by three or more creatures. 2/2
Animate Graveyard 3BBEnchantment — Aura Enchant your graveyard Enchanted graveyard is a creature on the battlefield with base power and toughness each equal to the number of cards in it. It has the text boxes of all creature cards in it. It's still a graveyard. If enchanted graveyard would leave the battlefield, instead exile Animate Graveyard.
Sky-Blessed Samurai 6WEnchantment Creature — Human Samurai This spell costs {1} less to cast for each enchantment you control. Flying 4/4
Haunting Apparition 1UBCreature — Spirit Flying As Haunting Apparition enters the battlefield, choose an opponent. Haunting Apparition's power is equal to 1 plus the number of green creature cards in the chosen player's graveyard. 1+*/2
Defender of Chaos 2RCreature — Human Knight Flash Protection from white 2/1
Tyrant Guard X2GCreature — Tyranid Ravenous (This creature enters the battlefield with X +1/+1 counters on it. If X is 5 or more, draw a card when it enters.) Shieldwall — Sacrifice Tyrant Guard: Creatures you control with counters on them gain hexproof and indestructible until end of turn. 3/3
Battlefield Thaumaturge 1UCreature — Human Wizard Each instant and sorcery spell you cast costs {1} less to cast for each creature it targets. Heroic — Whenever you cast a spell that targets Battlefield Thaumaturge, Battlefield Thaumaturge gains hexproof until end of turn. 2/1
Firefist Adept 4RCreature — Human Wizard When Firefist Adept enters the battlefield, it deals X damage to target creature an opponent controls, where X is the number of Wizards you control. 3/3
Village Watch 4RCreature — Human Werewolf Haste Daybound (If a player casts no spells during their own turn, it becomes night next turn.) 4/3
Page 149