M:tG card similarity search
2W · Creature — Human Citizen
Five Kids in a Trenchcoat counts as five creatures for spells and effects that count the number of creatures you control. 1/5
Name | Mana | Type | Text |
---|---|---|---|
Blessings of Nature | 4G | Sorcery | Distribute four +1/+1 counters among any number of target creatures. Miracle {G} (You may cast this card for its miracle cost when you draw it if it's the first card you drew this turn.) |
Bereaved Survivor | 2W | Creature — Human Peasant | When another creature you control dies, transform Bereaved Survivor. 2/1 |
Log Flume | Artifact — Attraction | Visit — Choose up to four creatures you control. Those creatures jump in a log until end of turn. (Creatures in a log together can't be blocked unless they're all blocked. If a spell or ability you control targets one of them, it targets all of them.) | |
Boneyard Mycodrax | 2B | Creature — Fungus | Boneyard Mycodrax's power and toughness are each equal to the number of other creature cards in your graveyard. Scavenge {4}{B} ({4}{B}, Exile this card from your graveyard: Put a number of +1/+1 counters equal to this card's power on target creature. Scavenge only as a sorcery.) */* |
Clamavus | 4G | Creature — Human Tyranid Artificer | Proclamator Hailer — Each creature you control gets +1/+1 for each +1/+1 counter on it. 3/3 |
Bounce Chamber | Artifact — Attraction | Visit — Return a creature you don't control with the lowest toughness among creatures you don't control to its owner's hand. (If multiple creatures are tied, choose any one of them.) | |
Eye to Eye | 2B | Instant | You and target creature's controller have a staring contest. If you win, destroy that creature. |
Sacred Rites | W | Instant | Discard any number of cards. Creatures you control get +0/+1 until end of turn for each card discarded this way. |
Plague Rats | 2B | Creature — Rat | Plague Rats's power and toughness are each equal to the number of creatures named Plague Rats on the battlefield. */* |
Case of the Gateway Express | 1W | Enchantment — Case | When this Case enters the battlefield, choose target creature you don't control. Each creature you control deals 1 damage to that creature. To solve — Three or more creatures attacked this turn. (If unsolved, solve at the beginning of your end step.) Solved — Creatures you control get +1/+0. |