Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Fixed Point in Time

· Phenomenon

When you encounter Fixed Point in Time, until your next turn, if a player would planeswalk as a result of rolling the planar die, chaos ensues instead. (Then planeswalk away from this phenomenon.)

Similar cards

Color identity:
NameManaTypeText
Glorious End 2RInstant End the turn. (Exile all spells and abilities from the stack, including this card. The player whose turn it is discards down to their maximum hand size. Damage wears off, and "this turn" and "until end of turn" effects end.) At the beginning of your next end step, you lose the game.
Shambling Goblin BCreature — Zombie Goblin When Shambling Goblin dies, target creature an opponent controls gets -1/-1 until end of turn. 1/1
Volcanic Torrent 4RSorcery Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom in a random order.) Volcanic Torrent deals X damage to each creature and planeswalker your opponents control, where X is the number of spells you've cast this turn.
Hollowhenge Scavenger 3GGCreature — Elemental Morbid — When Hollowhenge Scavenger enters the battlefield, if a creature died this turn, you gain 5 life. 4/5
Festering Goblin BCreature — Zombie Goblin When Festering Goblin dies, target creature gets -1/-1 until end of turn. 1/1
Kabira Takedown 1WInstant Kabira Takedown deals damage equal to the number of creatures you control to target creature or planeswalker.
Celestial Gatekeeper 3WWCreature — Bird Cleric Flying When Celestial Gatekeeper dies, exile it, then return up to two target Bird and/or Cleric permanent cards from your graveyard to the battlefield. 2/2
Orbs of Warding 5Artifact You have hexproof. (You can't be the target of spells or abilities your opponents control.) If a creature would deal damage to you, prevent 1 of that damage.
Fatespinner 1UUCreature — Human Wizard At the beginning of each opponent's upkeep, that player chooses draw step, main phase, or combat phase. The player skips each instance of the chosen step or phase this turn. 1/2
Blind Fury 2RRInstant All creatures lose trample until end of turn. If a creature would deal combat damage to a creature this turn, it deals double that damage to that creature instead.
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