Card Codex

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17 May 2024: Card library updated.

Fixed Point in Time

· Phenomenon

When you encounter Fixed Point in Time, until your next turn, if a player would planeswalk as a result of rolling the planar die, chaos ensues instead. (Then planeswalk away from this phenomenon.)

Similar cards

Color identity:
NameManaTypeText
Kessig Plane — Innistrad Prevent all combat damage that would be dealt by non-Werewolf creatures. Whenever chaos ensues, each creature you control gets +2/+2, gains trample, and becomes a Werewolf in addition to its other types until end of turn.
Penumbra Bobcat 2GCreature — Cat When Penumbra Bobcat dies, create a 2/1 black Cat creature token. 2/1
Cycle of Life 1GGEnchantment Return Cycle of Life to its owner's hand: Target creature you cast this turn has base power and toughness 0/1 until your next upkeep. At the beginning of your next upkeep, put a +1/+1 counter on that creature.
Blood on the Snow 4BBSnow Sorcery Choose one — • Destroy all creatures. • Destroy all planeswalkers. Then return a creature or planeswalker card with mana value X or less from your graveyard to the battlefield, where X is the amount of {S} spent to cast this spell. ({S} is mana from a snow source.)
Final Punishment 3BBSorcery Target player loses life equal to the damage already dealt to that player this turn.
Guildpact Informant 2UCreature — Faerie Rogue Flying Whenever Guildpact Informant deals combat damage to a player or planeswalker, proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.) 1/1
Cabal Ritual 1BInstant Add {B}{B}{B}. Threshold — Add {B}{B}{B}{B}{B} instead if seven or more cards are in your graveyard.
Test of Faith 1WInstant Prevent the next 3 damage that would be dealt to target creature this turn. For each 1 damage prevented this way, put a +1/+1 counter on that creature.
Chronosavant 5WCreature — Giant {1}{W}: Return Chronosavant from your graveyard to the battlefield tapped. You skip your next turn. 5/5
Case of the Pilfered Proof 1WEnchantment — Case Whenever a Detective enters the battlefield under your control and whenever a Detective you control is turned face up, put a +1/+1 counter on it. To solve — You control three or more Detectives. (If unsolved, solve at the beginning of your end step.) Solved — If one or more tokens would be created under your control, those tokens plus a Clue token are created instead. (It's an artifact with "{2}, Sacrifice this artifact: Draw a card.")
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