Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Flame Fusillade

3R · Sorcery

Until end of turn, permanents you control gain "{T}: This permanent deals 1 damage to any target."

Similar cards

Color identity:
NameManaTypeText
Reckless Embermage 3RCreature — Human Wizard {1}{R}: Reckless Embermage deals 1 damage to any target and 1 damage to itself. 2/2
Divergent Growth GInstant Until end of turn, lands you control gain "{T}: Add one mana of any color."
Jinxed Ring 2Artifact Whenever a nontoken permanent is put into your graveyard from the battlefield, Jinxed Ring deals 1 damage to you. Sacrifice a creature: Target opponent gains control of Jinxed Ring. (This effect lasts indefinitely.)
Brothers of Fire 1RRCreature — Human Shaman {1}{R}{R}: Brothers of Fire deals 1 damage to any target and 1 damage to you. 2/2
Acorn Catapult 4Artifact {1}, {T}: Acorn Catapult deals 1 damage to any target. That permanent's controller or that player creates a 1/1 green Squirrel creature token.
Mountain Stronghold Land Red legendary creatures you control have "bands with other legendary creatures." (Any legendary creatures can attack in a band as long as at least one has "bands with other legendary creatures." Bands are blocked as a group. If at least two legendary creatures you control, one of which has "bands with other legendary creatures," are blocking or being blocked by the same creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)
Quicksmith Rebel 3RCreature — Human Artificer When Quicksmith Rebel enters the battlefield, target artifact you control gains "{T}: This artifact deals 2 damage to any target" for as long as you control Quicksmith Rebel. 3/2
Howlpack Avenger Creature — Werewolf Whenever a permanent you control is dealt damage, Howlpack Avenger deals that much damage to any target. {1}{R}: Howlpack Avenger gets +2/+0 until end of turn. Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.) 4/4
Find the Path 2GEnchantment — Aura Enchant land When Find the Path enters the battlefield, venture into the dungeon. (Enter the first room or advance to the next room.) Enchanted land has "{T}: Add {G}{G}."
Regal Sliver 3WCreature — Sliver Sliver creatures you control have "When this creature enters the battlefield, Slivers you control get +1/+1 until end of turn if you're the monarch. Otherwise, you become the monarch." 3/3
Page 29