M:tG card similarity search
4R · Creature — Elemental Spirit
{R}: Flame Spirit gets +1/+0 until end of turn. 2/3
Name | Mana | Type | Text |
---|---|---|---|
Kird Ape | R | Creature — Ape | Kird Ape gets +1/+2 as long as you control a Forest. 1/1 |
Barbarian Bully | 2R | Creature — Human Barbarian | Discard a card at random: Barbarian Bully gets +2/+2 until end of turn unless a player has Barbarian Bully deal 4 damage to them. Activate only once each turn. 2/2 |
Wirewood Pride | G | Instant | Target creature gets +X/+X until end of turn, where X is the number of Elves on the battlefield. |
Daru Encampment | Land | {T}: Add {C}. {W}, {T}: Target Soldier creature gets +1/+1 until end of turn. | |
Tah-Crop Elite | 3W | Creature — Bird Warrior | Flying You may exert Tah-Crop Elite as it attacks. When you do, creatures you control get +1/+1 until end of turn. (An exerted creature won't untap during your next untap step.) 2/2 |
Nivix Cyclops | 1UR | Creature — Cyclops | Defender Whenever you cast an instant or sorcery spell, Nivix Cyclops gets +3/+0 until end of turn and can attack this turn as though it didn't have defender. 1/4 |
Coastal Bulwark | 2 | Artifact Creature — Wall | Defender Coastal Bulwark gets +2/+0 as long as you control an Island. {2}, {T}: Surveil 1. (Look at the top card of your library. You may put that card into your graveyard.) 1/3 |
Arctic Aven | 2U | Creature — Bird Wizard | Flying Arctic Aven gets +1/+1 as long as you control a Plains. {W}: Arctic Aven gains lifelink until end of turn. (Damage dealt by this creature also causes you to gain that much life.) 2/1 |
Incursion Specialist | 1U | Creature — Human Wizard | Whenever you cast your second spell each turn, Incursion Specialist gets +2/+0 until end of turn and can't be blocked this turn. 1/3 |
Thistledown Duo | 2W/U | Creature — Kithkin Soldier Wizard | Whenever you cast a white spell, Thistledown Duo gets +1/+1 until end of turn. Whenever you cast a blue spell, Thistledown Duo gains flying until end of turn. 2/2 |