M:tG card similarity search
4RR · Creature — Dragon
Flying Whenever Flameblast Dragon attacks, you may pay {X}{R}. If you do, Flameblast Dragon deals X damage to any target. 5/5
Name | Mana | Type | Text |
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Thunder of Hooves | 3R | Sorcery | Thunder of Hooves deals X damage to each creature without flying and each player, where X is the number of Beasts on the battlefield. |
Crackle with Power | XXXRR | Sorcery | Crackle with Power deals five times X damage to each of up to X targets. |
Niblis of the Urn | 1W | Creature — Spirit | Flying Whenever Niblis of the Urn attacks, you may tap target creature. 1/1 |
Myr Battlesphere | 7 | Artifact Creature — Myr Construct | When Myr Battlesphere enters the battlefield, create four 1/1 colorless Myr artifact creature tokens. Whenever Myr Battlesphere attacks, you may tap X untapped Myr you control. If you do, Myr Battlesphere gets +X/+0 until end of turn and deals X damage to the player or planeswalker it's attacking. 4/7 |
Thundering Raiju | 2RR | Creature — Spirit | Haste Whenever Thundering Raiju attacks, put a +1/+1 counter on target creature you control. Then Thundering Raiju deals X damage to each opponent, where X is the number of modified creatures you control other than Thundering Raiju. (Equipment, Auras you control, and counters are modifications.) 3/3 |
Rolling Earthquake | XR | Sorcery | Rolling Earthquake deals X damage to each creature without horsemanship and each player. |
Death Grasp | XWB | Sorcery | Death Grasp deals X damage to any target. You gain X life. |
Congregation Gryff | 1GW | Creature — Hippogriff Mount | Flying, lifelink Whenever Congregation Gryff attacks while saddled, it gets +X/+X until end of turn, where X is the number of Mounts you control. Saddle 3 (Tap any number of other creatures you control with total power 3 or more: This Mount becomes saddled until end of turn. Saddle only as a sorcery.) 1/4 |
Niv-Mizzet, Guildpact | WUBRG | Legendary Creature — Dragon Avatar | Flying, hexproof from multicolored Whenever Niv-Mizzet, Guildpact deals combat damage to a player, it deals X damage to any target, target player draws X cards, and you gain X life, where X is the number of different color pairs among permanents you control that are exactly two colors. 6/6 |
Borrowing the East Wind | XGG | Sorcery | Borrowing the East Wind deals X damage to each creature with horsemanship and each player. |