M:tG card similarity search
2R · Instant
Flames of the Blood Hand deals 4 damage to target player or planeswalker. The damage can't be prevented. If that player or that planeswalker's controller would gain life this turn, that player gains no life instead.
Name | Mana | Type | Text |
---|---|---|---|
Collision | 1R/G | Instant | Collision deals 6 damage to target creature with flying. |
Leaf Arrow | G | Instant | Leaf Arrow deals 3 damage to target creature with flying. |
Pierce the Sky | 1G | Instant | Pierce the Sky deals 7 damage to target creature with flying. |
Shredding Winds | 2G | Instant | Shredding Winds deals 7 damage to target creature with flying. |
Enduring Angel | 2WWW | Creature — Angel | Flying, double strike You have hexproof. If your life total would be reduced to 0 or less, instead transform Enduring Angel and your life total becomes 3. Then if Enduring Angel didn't transform this way, you lose the game. 3/3 |
Aegar, the Freezing Flame | 1UR | Legendary Creature — Giant Wizard | Whenever a creature or planeswalker an opponent controls is dealt excess damage, if a Giant, Wizard, or spell you controlled dealt damage to it this turn, draw a card. 3/3 |
Deification | 1W | Enchantment | As Deification enters the battlefield, choose a planeswalker type. Planeswalkers you control of the chosen type have hexproof. As long as you control a creature, if damage dealt to a planeswalker you control of the chosen type would result in all loyalty counters on it being removed, instead all but one of those counters are removed. |
Forge Devil | R | Creature — Devil | When Forge Devil enters the battlefield, it deals 1 damage to target creature and 1 damage to you. 1/1 |
Jaya, Venerated Firemage | 4R | Legendary Planeswalker — Jaya | If another red source you control would deal damage to a permanent or player, it deals that much damage plus 1 to that permanent or player instead. [−2]: Jaya, Venerated Firemage deals 2 damage to any target. Loyalty 5 |
Awe Strike | W | Instant | The next time target creature would deal damage this turn, prevent that damage. You gain life equal to the damage prevented this way. |