M:tG card similarity search
5R · Instant
Flames of the Raze-Boar deals 4 damage to target creature an opponent controls. Then Flames of the Raze-Boar deals 2 damage to each other creature that player controls if you control a creature with power 4 or greater.
Name | Mana | Type | Text |
---|---|---|---|
Spikeshot Goblin | 2R | Creature — Goblin Shaman | {R}, {T}: Spikeshot Goblin deals damage equal to its power to any target. 1/2 |
Contingency Plan | 1U | Sorcery | Surveil 5. (Look at the top five cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.) |
Taigam's Scheming | 1U | Sorcery | Surveil 5. (Look at the top five cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.) |
Pyrokinesis | 4RR | Instant | You may exile a red card from your hand rather than pay this spell's mana cost. Pyrokinesis deals 4 damage divided as you choose among any number of target creatures. |
Ground Assault | RG | Sorcery | Ground Assault deals damage to target creature equal to the number of lands you control. |
Rumbling Rockslide | 3R | Sorcery | Rumbling Rockslide deals damage to target creature equal to the number of lands you control. |
Stonefury | 3RR | Instant | Stonefury deals damage to target creature equal to the number of lands you control. |
Struggle | 2R | Instant | Struggle deals damage to target creature equal to the number of lands you control. |
Rumbling Ruin | 5R | Creature — Elemental | When Rumbling Ruin enters the battlefield, count the number of +1/+1 counters on creatures you control. Creatures your opponents control with power less than or equal to that number can't block this turn. 6/6 |
The Eleventh Doctor | 1WU | Legendary Creature — Time Lord Doctor | I. AM. TALKING! — Whenever The Eleventh Doctor deals combat damage to a player, you may exile a card from your hand with a number of time counters on it equal to its mana value. If it doesn't have suspend, it gains suspend. {2}: Target creature with power 3 or less can't be blocked this turn. 3/2 |