M:tG card similarity search
1R · Creature — Human Shaman
Whenever an opponent activates an ability that isn't a mana ability, Flamescroll Celebrant deals 1 damage to that player. {1}{R}: Flamescroll Celebrant gets +2/+0 until end of turn. 2/1
Name | Mana | Type | Text |
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Lorehold Apprentice | RW | Creature — Human Cleric | Magecraft — Whenever you cast or copy an instant or sorcery spell, until end of turn, Spirit creatures you control gain "{T}: This creature deals 1 damage to each opponent." 2/2 |
Ambuscade | 2G | Instant | Target creature you control gets +1/+0 until end of turn. It deals damage equal to its power to target creature an opponent controls. |
Huatli's Final Strike | 2G | Instant | Target creature you control gets +1/+0 until end of turn. It deals damage equal to its power to target creature an opponent controls. |
Back-Alley Gardener | RGW | Creature — Elf Druid | Alliance — Whenever one or more other creatures enter the battlefield under your control, seek a land card, then put it onto the battlefield tapped. This ability triggers only once each turn. 3/4 |
Takeno, Samurai General | 5W | Legendary Creature — Human Samurai | Bushido 2 (Whenever this creature blocks or becomes blocked, it gets +2/+2 until end of turn.) Each other Samurai creature you control gets +1/+1 for each point of bushido it has. 3/3 |
Spellrune Howler | Creature — Werewolf | Whenever you cast an instant or sorcery spell, Spellrune Howler gets +2/+2 until end of turn. Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.) 3/4 | |
East-Mark Cavalier | 1W | Creature — Human Knight | Vigilance Whenever East-Mark Cavalier deals damage to a Goblin or Orc, destroy that creature. 2/2 |
Liliana's Elite | 2B | Creature — Zombie | Liliana's Elite gets +1/+1 for each creature card in your graveyard. 1/1 |
Tar Pit Warrior | 2B | Creature — Cyclops Warrior | When Tar Pit Warrior becomes the target of a spell or ability, sacrifice it. 3/4 |
Celebr-8000 | 5 | Artifact Creature — Clown Robot | At the beginning of combat on your turn, roll two six-sided dice. For each result of 1, Celebr-8000 gets +1/+1 until end of turn. For each other result, it gains the indicated ability until end of turn. If you rolled doubles, it also gains double strike until end of turn. • 2 — menace • 3 — vigilance • 4 — lifelink • 5 — flying • 6 — indestructible 3/3 |