Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Flamescroll Celebrant

1R · Creature — Human Shaman

Whenever an opponent activates an ability that isn't a mana ability, Flamescroll Celebrant deals 1 damage to that player. {1}{R}: Flamescroll Celebrant gets +2/+0 until end of turn. 2/1

Similar cards

Color identity:
NameManaTypeText
Glint-Eye Nephilim UBRGCreature — Nephilim Whenever Glint-Eye Nephilim deals combat damage to a player, draw that many cards. {1}, Discard a card: Glint-Eye Nephilim gets +1/+1 until end of turn. 2/2
Repeating Barrage 1RRSorcery Repeating Barrage deals 3 damage to any target. Raid — {3}{R}{R}: Return Repeating Barrage from your graveyard to your hand. Activate only if you attacked this turn.
Crown of Doom 3Artifact Whenever a creature attacks you or a planeswalker you control, it gets +2/+0 until end of turn. {2}: Target player other than Crown of Doom's owner gains control of it. Activate only during your turn.
Rivalry 2REnchantment At the beginning of each player's upkeep, if that player controls more lands than each other player, Rivalry deals 2 damage to them.
Ice Cage 1UEnchantment — Aura Enchant creature Enchanted creature can't attack or block, and its activated abilities can't be activated. When enchanted creature becomes the target of a spell or ability, destroy Ice Cage.
Foratog 2GCreature — Atog {G}, Sacrifice a Forest: Foratog gets +2/+2 until end of turn. 1/2
Hidetsugu's Second Rite 3RInstant If target player has exactly 10 life, Hidetsugu's Second Rite deals 10 damage to that player.
Clara Oswald 6Legendary Creature — Human Advisor Impossible Girl — If Clara Oswald is your commander, choose a color before the game begins. Clara Oswald is the chosen color. If a triggered ability of a Doctor you control triggers, that ability triggers an additional time. Doctor's companion (You can have two commanders if the other is the Doctor.) 2/6
Sunhome Enforcer 2RWCreature — Giant Soldier Whenever Sunhome Enforcer deals combat damage, you gain that much life. {1}{R}: Sunhome Enforcer gets +1/+0 until end of turn. 2/4
Volrath's Curse 1UEnchantment — Aura Enchant creature Enchanted creature can't attack or block, and its activated abilities can't be activated. That creature's controller may sacrifice a permanent for that player to ignore this effect until end of turn. {1}{U}: Return Volrath's Curse to its owner's hand.
Page 56