Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Flameshadow Conjuring

3R · Enchantment

Whenever a nontoken creature enters the battlefield under your control, you may pay {R}. If you do, create a token that's a copy of that creature. That token gains haste. Exile it at the beginning of the next end step.

Similar cards

Color identity:
NameManaTypeText
Flickerwisp 1WWCreature — Elemental Flying When Flickerwisp enters the battlefield, exile another target permanent. Return that card to the battlefield under its owner's control at the beginning of the next end step. 3/1
Blizzard Strix 4USnow Creature — Bird Flash Flying When Blizzard Strix enters the battlefield, if you control another snow permanent, exile target permanent other than Blizzard Strix. Return that card to the battlefield under its owner's control at the beginning of the next end step. 3/2
Schema Thief 3UCreature — Vedalken Rogue Artificer Flying Whenever Schema Thief deals combat damage to a player, create a token that's a copy of target artifact that player controls. 3/3
Oltec Matterweaver 2WCreature — Human Artificer Whenever you cast a creature spell, choose one — • Create a 1/1 colorless Gnome artifact creature token. • Create a token that's a copy of target artifact token you control. 2/4
Pact of the Titan 0Instant Create a 4/4 red Giant creature token. At the beginning of your next upkeep, pay {4}{R}. If you don't, you lose the game.
Mizzix, Replica Rider 4RLegendary Creature — Goblin Wizard Flying Whenever you cast a spell from anywhere other than your hand, you may pay {1}{U/R}. If you do, copy that spell and you may choose new targets for the copy. If the copy is a permanent spell, it gains haste and "At the beginning of your end step, sacrifice this permanent." (A copy of a permanent spell becomes a token.) 4/5
Moira and Teshar 3WBLegendary Creature — Phyrexian Spirit Bird Flying Whenever you cast a historic spell, return target nonland permanent card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step. If it would leave the battlefield, exile it instead of putting it anywhere else. (Artifacts, legendaries, and Sagas are historic.) 4/5
Voyager Staff 1Artifact {2}, Sacrifice Voyager Staff: Exile target creature. Return the exiled card to the battlefield under its owner's control at the beginning of the next end step.
Caller of the Untamed 3GCreature — Elf Shaman Before you shuffle your deck to start the game, you may reveal this card from your deck and exile a creature card you drafted that isn't in your deck. {X}, {T}: Create a token that's a copy of a card you exiled with cards named Caller of the Untamed. X is the mana value of that card. 2/4
Biolume Egg 2UCreature — Serpent Egg Defender When Biolume Egg enters the battlefield, scry 2. When you sacrifice Biolume Egg, return it to the battlefield transformed under its owner's control at the beginning of the next end step. 0/4
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