Card Codex

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17 May 2024: Card library updated.

Flameskull

1RR · Creature — Skeleton

Flying Flameskull can't block. Rejuvenation — When Flameskull dies, exile it. If you do, exile the top card of your library. Until the end of your next turn, you may play one of those cards. (If you cast Flameskull this way, you can't play the other card, and vice versa.) 3/1

Similar cards

Color identity:
NameManaTypeText
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Hulking Ogre 2RCreature — Ogre Hulking Ogre can't block. 3/3
Ogre Taskmaster 3RCreature — Ogre Ogre Taskmaster can't block. 4/3
Part the Waterveil 4UUSorcery Take an extra turn after this one. Exile Part the Waterveil. Awaken 6—{6}{U}{U}{U} (If you cast this spell for {6}{U}{U}{U}, also put six +1/+1 counters on target land you control and it becomes a 0/0 Elemental creature with haste. It's still a land.)
Craven Hulk 3RCreature — Giant Coward Craven Hulk can't block alone. 4/4
Ad Nauseam 3BBInstant Reveal the top card of your library and put that card into your hand. You lose life equal to its mana value. You may repeat this process any number of times.
Craven Giant 2RCreature — Giant Craven Giant can't block. 4/1
Chaos 2RInstant Creatures can't block this turn.
Sight Beyond Sight 3USorcery Look at the top two cards of your library. Put one of them into your hand and the other on the bottom of your library. Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.)
Geistflame Reservoir 2RArtifact Whenever you cast an instant or sorcery spell, put a charge counter on Geistflame Reservoir. {1}{R}, {T}, Remove any number of charge counters from Geistflame Reservoir: It deals that much damage to any target. {1}{R}, {T}: Exile the top card of your library. You may play that card this turn.
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