Card Codex

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17 May 2024: Card library updated.

Flameskull

1RR · Creature — Skeleton

Flying Flameskull can't block. Rejuvenation — When Flameskull dies, exile it. If you do, exile the top card of your library. Until the end of your next turn, you may play one of those cards. (If you cast Flameskull this way, you can't play the other card, and vice versa.) 3/1

Similar cards

Color identity:
NameManaTypeText
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Nightshade Schemers 4BCreature — Faerie Wizard Flying Kinship — At the beginning of your upkeep, you may look at the top card of your library. If it shares a creature type with Nightshade Schemers, you may reveal it. If you do, each opponent loses 2 life. 3/2
Lumbering Laundry 5Artifact Creature — Golem {2}: Until end of turn, you may look at face-down creatures you don't control any time. Disguise {5} (You may cast this card face down for {3} as a 2/2 creature with ward {2}. Turn it face up any time for its disguise cost.) 4/5
Final Judgment 4WWSorcery Exile all creatures.
Bower Passage 1GEnchantment Creatures with flying can't block creatures you control.
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Swallow the Hero Whole Sorcery Each player exiles a creature they control. Until the Hydra's next turn, when a Head leaves the battlefield, return the exiled cards to the battlefield under their owners' control.
Wall of Mourning 1WCreature — Wall Defender When Wall of Mourning enters the battlefield, exile a card from the top of your library face down for each opponent you have. Coven — At the beginning of your end step, if you control three or more creatures with different powers, put a card exiled with Wall of Mourning into its owner's hand. 0/4
Saprazzan Outrigger 3UCreature — Merfolk When Saprazzan Outrigger attacks or blocks, put it on top of its owner's library at end of combat. 5/5
Seismic Elemental 3RRCreature — Elemental When Seismic Elemental enters the battlefield, creatures without flying can't block this turn. 4/4
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