Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Flamewake Phoenix

1RR · Creature — Phoenix

Flying, haste Flamewake Phoenix attacks each combat if able. Ferocious — At the beginning of combat on your turn, if you control a creature with power 4 or greater, you may pay {R}. If you do, return Flamewake Phoenix from your graveyard to the battlefield. 2/2

Similar cards

Color identity:
NameManaTypeText
Deepfathom Echo 2GUCreature — Merfolk Spirit At the beginning of combat on your turn, Deepfathom Echo explores. Then you may have it become a copy of another creature you control until end of turn. (To have this creature explore, reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on this creature, then put the card back or put it into your graveyard.) 4/4
Incited Rabble Creature — Human Incited Rabble attacks each combat if able. {2}: Incited Rabble gets +1/+0 until end of turn. 2/3
Crumbling Colossus 5Artifact Creature — Golem Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.) When Crumbling Colossus attacks, sacrifice it at end of combat. 7/4
Laughing Hyena 1GCreature — Hyena Gotcha — If an opponent laughs, you may say "Gotcha!" When you do, return Laughing Hyena from your graveyard to your hand. 2/2
Furyblade Vampire 1RCreature — Vampire Berserker Trample At the beginning of combat on your turn, you may discard a card. If you do, Furyblade Vampire gets +3/+0 until end of turn. 1/2
Deadhead 3BCreature — Zombie {0}: Return Deadhead from your graveyard to the battlefield. Activate only if an opponent isn't touching their hand (of cards). 3/3
Legolas Greenleaf 2GLegendary Creature — Elf Archer Reach Legolas Greenleaf can't be blocked by creatures with power 2 or less. Whenever another legendary creature enters the battlefield under your control, put a +1/+1 counter on Legolas Greenleaf. Whenever Legolas Greenleaf deals combat damage to a player, draw a card. 2/2
Ronin Houndmaster 2RCreature — Human Samurai Haste Bushido 1 (Whenever this creature blocks or becomes blocked, it gets +1/+1 until end of turn.) 2/2
Cloudshredder Sliver RWCreature — Sliver Sliver creatures you control have flying and haste. 1/1
Case of the Trampled Garden 2GEnchantment — Case When this Case enters the battlefield, distribute two +1/+1 counters among one or two target creatures you control. To solve — Creatures you control have total power 8 or greater. (If unsolved, solve at the beginning of your end step.) Solved — Whenever you attack, put a +1/+1 counter on target attacking creature. It gains trample until end of turn.
Page 73