M:tG card similarity search
2W · Creature — Gnome Soldier
Whenever another creature you control leaves the battlefield, put a +1/+1 counter on Flaming Fist Officer. 2/2
Name | Mana | Type | Text |
---|---|---|---|
Oath of the Ancient Wood | 2G | Enchantment | Whenever Oath of the Ancient Wood or another enchantment enters the battlefield under your control, you may put a +1/+1 counter on target creature. |
Patron of the Valiant | 3WW | Creature — Angel | Flying When Patron of the Valiant enters the battlefield, put a +1/+1 counter on each creature you control with a +1/+1 counter on it. 4/4 |
Simic Ascendancy | GU | Enchantment | {1}{G}{U}: Put a +1/+1 counter on target creature you control. Whenever one or more +1/+1 counters are put on a creature you control, put that many growth counters on Simic Ascendancy. At the beginning of your upkeep, if Simic Ascendancy has twenty or more growth counters on it, you win the game. |
Jungle Delver | G | Creature — Merfolk Warrior | {3}{G}: Put a +1/+1 counter on Jungle Delver. 1/1 |
Chipper Chopper | 3U | Artifact Creature — Cyborg Rigger | Flying When Chipper Chopper enters the battlefield, you may sacrifice another artifact. If you do, put two +1/+1 counters on Chipper Chopper and it assembles a Contraption. (Put the top card of your Contraption deck face up onto one of your sprockets.) 1/1 |
Andúril, Narsil Reforged | 2 | Legendary Artifact — Equipment | Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.) Whenever equipped creature attacks, put a +1/+1 counter on each creature you control. If you have the city's blessing, put two +1/+1 counters on each creature you control instead. Equip {3} |
Faerie Vandal | 1U | Creature — Faerie Rogue | Flash Flying Whenever you draw your second card each turn, put a +1/+1 counter on Faerie Vandal. 1/2 |
Oneirophage | 3U | Creature — Squid Illusion | Flying Whenever you draw a card, put a +1/+1 counter on Oneirophage. 1/2 |
Spike Hatcher | 6G | Creature — Spike | Spike Hatcher enters the battlefield with six +1/+1 counters on it. {2}, Remove a +1/+1 counter from Spike Hatcher: Put a +1/+1 counter on target creature. {1}, Remove a +1/+1 counter from Spike Hatcher: Regenerate Spike Hatcher. 0/0 |
Angelic Sleuth | 2W | Creature — Angel Advisor | Flying Whenever another permanent you control leaves the battlefield, if it had counters on it, investigate. (Create a colorless Clue artifact token with "{2}, Sacrifice this artifact: Draw a card.") 2/3 |