M:tG card similarity search
2R · Instant
Flare deals 1 damage to any target. Draw a card at the beginning of the next turn's upkeep.
Name | Mana | Type | Text |
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Pass the Torch | 1R | Instant | Pass the Torch deals 2 damage to any target. Choose a creature card in your hand. It perpetually gains "Whenever this creature deals combat damage to a player, you may cast target card named Pass the Torch from your graveyard without paying its mana cost. If you do, this creature perpetually loses this ability". |
Consecrate | 1W/B | Instant | Exile target card from a graveyard. Draw a card. |
Cremate | B | Instant | Exile target card from a graveyard. Draw a card. |
Shredded Sails | 1R | Instant | Choose one — • Destroy target artifact. • Shredded Sails deals 4 damage to target creature with flying. Cycling {2} ({2}, Discard this card: Draw a card.) |
Academy Raider | 2R | Creature — Human Warrior | Intimidate (This creature can't be blocked except by artifact creatures and/or creatures that share a color with it.) Whenever Academy Raider deals combat damage to a player, you may discard a card. If you do, draw a card. 1/1 |
Infernal Tribute | BBB | Enchantment | {2}, Sacrifice a nontoken permanent: Draw a card. |
Conqueror's Foothold | Land | (Transforms from Conqueror's Galleon.) {T}: Add {C}. {2}, {T}: Draw a card, then discard a card. {4}, {T}: Draw a card. {6}, {T}: Return target card from your graveyard to your hand. | |
Breathkeeper Seraph | 4WW | Creature — Angel | Flying, soulbond (You may pair this creature with another unpaired creature when either enters the battlefield. They remain paired for as long as you control both of them.) As long as Breathkeeper Seraph is paired with another creature, each of those creatures has "When this creature dies, you may return it to the battlefield under its owner's control at the beginning of your next upkeep." 4/4 |
Mercenaries | 3W | Creature — Human Mercenary | {3}: The next time Mercenaries would deal damage to you this turn, prevent that damage. Any player may activate this ability. 3/3 |
Branded Howler | Creature — Werewolf | At the beginning of each upkeep, if a player cast two or more spells last turn, transform Branded Howler. 4/4 |