Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Flash Flood

U · Instant

Choose one — • Destroy target red permanent. • Return target Mountain to its owner's hand.

Similar cards

Color identity:
NameManaTypeText
Lightning Crafter 3RCreature — Goblin Shaman Champion a Goblin or Shaman (When this enters the battlefield, sacrifice it unless you exile another Goblin or Shaman you control. When this leaves the battlefield, that card returns to the battlefield.) {T}: Lightning Crafter deals 3 damage to any target. 3/3
Ajani Vengeant 2RWLegendary Planeswalker — Ajani [+1]: Target permanent doesn't untap during its controller's next untap step. [−2]: Ajani Vengeant deals 3 damage to any target and you gain 3 life. [−7]: Destroy all lands target player controls. Loyalty 3
Sea Sprite 1UCreature — Faerie Flying, protection from red 1/1
Weatherseed Faeries 2UCreature — Faerie Flying, protection from red 2/1
Kjeldoran Frostbeast 3GWCreature — Elemental Beast At end of combat, destroy all creatures blocking or blocked by Kjeldoran Frostbeast. 2/4
Dark Revenant 3BCreature — Spirit Flying When Dark Revenant dies, put it on top of its owner's library. 2/2
Strategy, Schmategy 1RSorcery Roll a six-sided die. Strategy, Schmategy has the indicated effect. 1 — Do nothing. 2 — Destroy all artifacts. 3 — Destroy all lands. 4 — Strategy, Schmategy deals 3 damage to each creature and each player. 5 — Each player discards their hand and draws seven cards. 6 — Repeat this process two more times.
Time Stretch 8UUSorcery Target player takes two extra turns after this one.
Sway of the Stars 8UUSorcery Each player shuffles their hand, graveyard, and all permanents they own into their library, then draws seven cards. Each player's life total becomes 7.
Legion's Initiative RWEnchantment Red creatures you control get +1/+0. White creatures you control get +0/+1. {R}{W}, Exile Legion's Initiative: Exile all creatures you control. At the beginning of the next combat, return those cards to the battlefield under their owner's control and those creatures gain haste until end of turn.
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