M:tG card similarity search
U · Instant
Choose one — • Destroy target red permanent. • Return target Mountain to its owner's hand.
Name | Mana | Type | Text |
---|---|---|---|
Thornmantle Striker | 4B | Creature — Elf Rogue | When Thornmantle Striker enters the battlefield, choose one — • Remove X counters from target permanent, where X is the number of Elves you control. • Target creature an opponent controls gets -X/-X until end of turn, where X is the number of Elves you control. 4/3 |
Dispersing Orb | 3UU | Enchantment | {3}{U}, Sacrifice a permanent: Return target permanent to its owner's hand. |
Aether Helix | 3GU | Sorcery | Return target permanent to its owner's hand. Return target permanent card from your graveyard to your hand. |
Kirin-Touched Orochi | Enchantment Creature — Snake Monk | Whenever Kirin-Touched Orochi attacks, choose one — • Exile target creature card from a graveyard. When you do, create a 1/1 colorless Spirit creature token. • Exile target noncreature card from a graveyard. When you do, put a +1/+1 counter on target creature you control. 1/1 | |
Vedalken Mastermind | UU | Creature — Vedalken Wizard | {U}, {T}: Return target permanent you control to its owner's hand. 1/2 |
Sakashima's Will | 3U | Sorcery | Choose one. If you control a commander as you cast this spell, you may choose both. • Target opponent chooses a creature they control. You gain control of it. • Choose a creature you control. Each other creature you control becomes a copy of that creature until end of turn. |
Temporal Adept | 1UU | Creature — Human Wizard | {U}{U}{U}, {T}: Return target permanent to its owner's hand. 1/1 |
Bill Ferny, Bree Swindler | 1U | Legendary Creature — Human Rogue | Whenever Bill Ferny, Bree Swindler becomes blocked, choose one — • Create a Treasure token. (It's an artifact with "{T}, Sacrifice this artifact: Add one mana of any color.") • Target opponent gains control of target Horse you control. If they do, remove Bill Ferny from combat and create three Treasure tokens. 2/1 |
Frontier Siege | 3G | Enchantment | As Frontier Siege enters the battlefield, choose Khans or Dragons. • Khans — At the beginning of each of your main phases, add {G}{G}. • Dragons — Whenever a creature with flying enters the battlefield under your control, you may have it fight target creature you don't control. |
Journey of Discovery | 2G | Sorcery | Choose one — • Search your library for up to two basic land cards, reveal them, put them into your hand, then shuffle. • You may play up to two additional lands this turn. Entwine {2}{G} (Choose both if you pay the entwine cost.) |