M:tG card similarity search
2G · Instant
Cast this spell only during combat after blockers are declared. Create a 1/1 green Saproling creature token that's blocking target creature attacking you. Draw a card.
| Name | Mana | Type | Text |
|---|---|---|---|
| Embereth Paladin | 3R | Creature — Human Knight | Haste Adamant — If at least three red mana was spent to cast this spell, Embereth Paladin enters the battlefield with a +1/+1 counter on it. 4/1 |
| Spectral Grasp | 1W | Enchantment — Aura | Enchant creature Enchanted creature can't attack you or planeswalkers you control. Enchanted creature can't block creatures you control. |
| Oko, Thief of Crowns | 1GU | Legendary Planeswalker — Oko | [+2]: Create a Food token. (It's an artifact with "{2}, {T}, Sacrifice this artifact: You gain 3 life.") [+1]: Target artifact or creature loses all abilities and becomes a green Elk creature with base power and toughness 3/3. [−5]: Exchange control of target artifact or creature you control and target creature an opponent controls with power 3 or less. Loyalty 4 |
| Lantern of Undersight | 1 | Artifact | You draw cards from the bottom of your library instead of the top of your library. |
| The War Games | 2WW | Enchantment — Saga | (As this Saga enters and after your draw step, add a lore counter. Sacrifice after IV.) I — Each player creates three tapped 1/1 white Warrior creature tokens. The tokens are goaded for as long as The War Games remains on the battlefield. II, III — Put a +1/+1 counter on each Warrior creature. IV — You may exile a nontoken creature you control. When you do, exile all Warriors. |
| Vizier of Deferment | 2W | Creature — Human Cleric | Flash When Vizier of Deferment enters the battlefield, you may exile target creature if it attacked or blocked this turn. Return that card to the battlefield under its owner's control at the beginning of the next end step. 2/2 |
| Irencrag Feat | 1RRR | Sorcery | Add seven {R}. You can cast only one more spell this turn. |
| Anointer of Champions | W | Creature — Human Cleric | {T}: Target attacking creature gets +1/+1 until end of turn. 1/1 |
| Getaway Car | 3 | Artifact — Vehicle | Haste Whenever Getaway Car attacks or blocks, return up to one target creature that crewed it this turn to its owner's hand. Crew 1 4/3 |
| Cipherbound Spirit | Creature — Spirit | Flying Cipherbound Spirit can block only creatures with flying. {3}{U}: Draw two cards, then discard a card. 3/2 |